Gets the entire frame of touch-based information (including coalesced input frames) for the specified pointers (of type PT_TOUCH) associated with the current message.
BOOL GetPointerFrameTouchInfoHistory( UINT32 pointerId, UINT32 *entriesCount, UINT32 *pointerCount, POINTER_TOUCH_INFO *touchInfo );
An identifier of the pointer for which to retrieve frame information.
A pointer to variable that specifies the count of rows in the two-dimensional array to which touchInfo points. If GetPointerFrameTouchInfoHistory succeeds, entriesCount is updated with the total count of frames available in the history.
A pointer to a variable that specifies the count of columns in the two-dimensional array to which touchInfo points. If GetPointerFrameTouchInfoHistory succeeds, pointerCount is updated with the total count of pointers in each frame.
Address of a two-dimensional array of POINTER_TOUCH_INFO structures to receive the pointer information. This parameter can be NULL if *entriesCount and *pointerCount are both zero.
This array is interpreted as
If the function succeeds, the return value is non-zero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
Parallel-mode devices may report pointer input in frames, that is, they may report the state and position of all pointers from that device in a single input report to the system. Ideally, applications should view the entire frame as a single input unless the application-specific requirements dictate otherwise.
The information returned by GetPointerFrameTouchInfo is associated with the most recent pointer (PT_TOUCH) message retrieved by the calling thread. When the next message is retrieved by the calling thread, the information associated with the previous message may no longer be available.
If the application does not process pointer input messages as fast as they are generated, some messages may be coalesced into a WM_POINTERUPDATE message. Use GetPointerFrameTouchInfoHistory to retrieve the message history (including coalesced input frames) from the most recent WM_POINTERUPDATE message.
Having retrieved the entire frame of information, the application can then call the SkipPointerFrameMessages function to skip remaining pointer messages associated with this frame that are pending retrieval. This saves the application the overhead of retrieving and processing the remaining messages one by one. However, the SkipPointerFrameMessages function should be used with care and only when the caller can be sure that no other entity on the caller’s thread is expecting to see the remaining pointer messages one by one as they are retrieved.
The frame contains only pointers that are currently owned by the same window as the specified pointer.
The information retrieved represents a two-dimensional array with one row for each history entry and one column for each pointer in the frame.
The information retrieved appears in reverse chronological order, with the most recent entry in the first row of the returned array. The most recent entry is the same as that returned by the GetPointerFrameTouchInfo function.
If the count of rows in the buffer provided is insufficient to hold all available history entries, this function succeeds with the buffer containing the most recent entries and *entriesCount containing the total count of entries available.
If the pointer frame contains no additional pointers besides the specified pointer, this function succeeds and returns only the information for the specified pointer.
If the information associated with the pointer frame is no longer available, this function fails with the last error set to ERROR_NO_DATA.
If the calling thread does not own the window (where the input was originally delivered or where the message was forwarded) to which the pointer message has been delivered, this function fails with the last error set to ERROR_ACCESS_DENIED.
If the specified pointer is not of type PT_TOUCH, this function fails with the last error set to ERROR_DATATYPE_MISMATCH.
For apps that have both client and non-client areas, the input frame can include both client and non-client data. To differentiate between client and non-client data, you must perform hit testing on the target window.
We recommend the following if you want to filter data from the input frame:
- For each update that does not include a pointer contact (a POINTER_FLAG_UPDATE without POINTER_FLAG_INCONTACT), hit test to determine if the input is client or non-client.
- For each new contact (POINTER_FLAG_DOWN), hit test to determine if the input is client or non-client and track this info.
- For each update that includes a pointer contact (a POINTER_FLAG_UPDATE with POINTER_FLAG_INCONTACT), use the tracking info to determine whether the input is client or non-client.
- For each POINTER_FLAG_UP, use the tracking info to determine whether the input is client or non-client and then clear this pointer from the tracking data.
|Minimum supported client||Windows 8 [desktop apps only]|
|Minimum supported server||Windows Server 2012 [desktop apps only]|
|Header||winuser.h (include Windows.h)|