D3DXMATRIX structure (D3DX10Math.h)

Note

The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.

A 4x4 matrix that contains methods and operator overloads.

Syntax

typedef struct D3DXMATRIX {
  FLOAT _ij;
} D3DXMATRIX, *LPD3DXMATRIX;

Members

_ij

Type: FLOAT

The (i, j) component of the matrix, where i is the row number and j is the column number. For example, _34 means the same as [a₃₄], the component in the third row and fourth column.

Remarks

C programmers cannot use the D3DXMATRIX structure, they must use the D3DMATRIX structure. C++ programmers can take advantage of overloaded constructors and assignment, unary, and binary (including equality) operators.

In D3DX, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1 instead.

D3DXMATRIX Extensions

D3DXMATRIX has the following C++ extensions.

#ifdef __cplusplus
typedef struct D3DXMATRIX : public D3DMATRIX
{
public:
    D3DXMATRIX() {};
    D3DXMATRIX( CONST FLOAT * );
    D3DXMATRIX( CONST D3DMATRIX& );
    D3DXMATRIX( CONST D3DXFLOAT16 * );
    D3DXMATRIX( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
                FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
                FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
                FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );


    // access grants
    FLOAT& operator () ( UINT Row, UINT Col );
    FLOAT  operator () ( UINT Row, UINT Col ) const;

    // casting operators
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXMATRIX& operator *= ( CONST D3DXMATRIX& );
    D3DXMATRIX& operator += ( CONST D3DXMATRIX& );
    D3DXMATRIX& operator -= ( CONST D3DXMATRIX& );
    D3DXMATRIX& operator *= ( FLOAT );
    D3DXMATRIX& operator /= ( FLOAT );

    // unary operators
    D3DXMATRIX operator + () const;
    D3DXMATRIX operator - () const;

    // binary operators
    D3DXMATRIX operator * ( CONST D3DXMATRIX& ) const;
    D3DXMATRIX operator + ( CONST D3DXMATRIX& ) const;
    D3DXMATRIX operator - ( CONST D3DXMATRIX& ) const;
    D3DXMATRIX operator * ( FLOAT ) const;
    D3DXMATRIX operator / ( FLOAT ) const;

    friend D3DXMATRIX operator * ( FLOAT, CONST D3DXMATRIX& );

    BOOL operator == ( CONST D3DXMATRIX& ) const;
    BOOL operator != ( CONST D3DXMATRIX& ) const;

} D3DXMATRIX, *LPD3DXMATRIX;

#else //!__cplusplus
typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
#endif //!__cplusplus

Requirements

Requirement Value
Header
D3DX10Math.h

See also

D3DX Structures