D3D10_EFFECT_VARIABLE Constants

These constants apply to effect variables.

#define Description Value
D3D10_EFFECT_VARIABLE_ANNOTATION 1 << 0 Indicates that this is an annotation or a global variable.
D3D10_EFFECT_VARIABLE_POOLED 1 << 1 Indicates that this variable or constant buffer resides in an effect pool. If this flag is not set, then the variable resides in a standalone effect or a child effect (standalone effects return false from ID3D10Effect::IsPool.
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 1 << 2 Indicates that the variable has been explicitly bound using the register keyword.

 

These flags are defined as macros in d3d10effect.h.

Effect Constants (Direct3D 10)