ID3DXMATRIXStack::RotateYawPitchRollLocal method (D3DX10.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead along with this header from GitHub.

Rotates (relative to the object's local coordinate space) around an arbitrary axis.

Syntax

HRESULT RotateYawPitchRollLocal(
  [in] FLOAT Yaw,
  [in] FLOAT Pitch,
  [in] FLOAT Roll
);

Parameters

Yaw [in]

Type: FLOAT

The yaw around the y-axis in radians.

Pitch [in]

Type: FLOAT

The pitch around the x-axis in radians.

Roll [in]

Type: FLOAT

The roll around the z-axis in radians.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:

D3DXMATRIX tmp;
D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll );
m_stack[m_currentPos] = tmp * m_stack[m_currentPos];

Because the rotation is left-multiplied to the matrix stack, the rotation is relative to the object's local coordinate space.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DXMatrixStack

D3DX Interfaces