CD3DX12_DEPTH_STENCIL_DESC1 structure

A helper structure to enable easy initialization of a D3D12_DEPTH_STENCIL_DESC1 structure.

Syntax

struct CD3DX12_DEPTH_STENCIL_DESC1  : public D3D12_DEPTH_STENCIL_DESC1{
  CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
                              ~CD3DX12_DEPTH_STENCIL_DESC1();
                              operator const D3D12_DEPTH_STENCIL_DESC1&() const;
                              operator const D3D12_DEPTH_STENCIL_DESC() const;
};

Members

CD3DX12_DEPTH_STENCIL_DESC1()

Creates a new, uninitialized, instance of a CD3DX12_DEPTH_STENCIL_DESC1.

explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o)

Creates a new instance of a CD3DX12_DEPTH_STENCIL_DESC1, initialized with values copied from a D3D12_DEPTH_STENCIL_DESC1 structure.

explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o)

Creates a new instance of a CD3DX12_DEPTH_STENCIL_DESC1, initialized with values copied from a D3D12_DEPTH_STENCIL_DESC structure

and the additional DepthBoundsTestEnable member set to FALSE.

explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT)

Creates a new instance of a CD3DX12_DEPTH_STENCIL_DESC1, initialized with the default state prescribed by D3DX12:

        DepthEnable = TRUE;
        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    DepthBoundsTestEnable = FALSE;
          

explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable)

Creates a new instance of a CD3DX12_DEPTH_STENCIL_DESC1, initialized with the values passed in the parameter list.

~CD3DX12_DEPTH_STENCIL_DESC1()

Destroys an instance of a D3DX12_DEPTH_STENCIL_DESC1.

operator const D3D12_DEPTH_STENCIL_DESC1&() const

Implicit conversion to a D3D12_DEPTH_STENCIL_DESC1 structure. Because D3D12_DEPTH_STENCIL_DESC1 is the underlying type of CD3DX12_DEPTH_STENCIL_DESC1, the object is simply returned as a const D3D12_DEPTH_STENCIL_DESC1 reference to itself.

operator const D3D12_DEPTH_STENCIL_DESC() const

Implicit conversion to a D3D12_DEPTH_STENCIL_DESC structure value. Because D3D12_DEPTH_STENCIL_DESC is not the underlying type of CD3DX12_DEPTH_STENCIL_DESC1, a new D3D12_DEPTH_STENCIL_DESC instance is created and returned by value. Note that D3D12_DEPTH_STENCIL_DESC does not include the DepthBoundsTestEnable member, so this value is lost in the conversion.

Requirements

Header
D3dx12.h

See also

Helper Structures for D3D12

D3D12_DEPTH_STENCIL_DESC1

D3D12_DEPTH_STENCIL_DESC