A callback function that must be implemented by a user to set a sampler.
HRESULT SetSamplerState( [in] DWORD Sampler, [in] D3DSAMPLERSTATETYPE Type, [in] DWORD Value );
The zero-based sampler number.
Identifies sampler state, which can specify the filtering, addressing, or the border color. See D3DSAMPLERSTATETYPE.
A value from one of the sampler state types in Type.
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetSamplerState) will fail.