LPD3DXSHPRTSIMCB

Callback function for Precomputed Radiance Transfer (PRT) simulation and compression.

Syntax

typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(
    FLOAT fPercentDone,
    LPVOID lpUserContext
);

Parameters

fPercentDone - Floating point number between 0 and 1.0 that represents the percentage of calculations completed (between 0 and 100 percent).

lpUserContext - Pointer to a user-defined value which is passed to the callback function; typically used by an application to pass a pointer to a data structure that provides context information for the callback function.

Return Value

This function must be implemented to return S_OK to keep running the simulator. Any other value will halt the simulator.

Remarks

Be sure to specify the Windows Data Types calling convention when declaring the callback function. Otherwise, stack overflows can occur.

Header d3dx9mesh.h
Import Library d3dx9.lib
Minimum Operating System Windows 98

 

Callback Functions