Blocks execution of all threads in a group until all memory accesses have been completed and all threads in the group have reached this call.
This function has no parameters.
This function does not return a value.
A memory barrier guarantees that outstanding memory operations have completed. Threads are synchronized at GroupSync barriers. This may stall a thread or threads if memory operations are in progress.
Minimum Shader Model
This function is supported in the following shader models.
|Shader Model 5 and higher shader models||yes|
This function is supported in the following types of shaders: