breakp - vs

Conditionally break out of the current loop at the nearest endloop - vs or endrep - vs. Use one of the components of the predicate register as a condition to determine whether or not to perform the instruction.


breakp [!]p0.{x|y|z|w}



  • [!] optional boolean NOT.
  • p0 is the predicate register. See Predicate Register.
  • {x|y|z|w} is the required replicate swizzle on p0.


Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
breakp x x x x


Vertex Shader Instructions