Normalizes the specified floating-point vector according to x / length(x).

ret normalize(x)


Item Description
[in] The specified floating-point vector.

Return Value

The normalized x parameter. If the length of the x parameter is 0, the result is indefinite.


The normalize HLSL intrinsic function uses the following formula: x / length(x).

Type Description

Name Template Type Component Type Size
x vector float any
ret same as input x float same dimension(s) as input x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 2 (DirectX HLSL) and higher shader models yes
Shader Model 1 (DirectX HLSL) yes (vs_1_1 only)

See also

Intrinsic Functions (DirectX HLSL)