Instructions - vs_1_1

This section contains reference information for the vertex shader version 1_1 instructions.

There are several types of vertex shader instructions, as shown in the table. Columns to the right mean the following:

  • Instruction slots - Number of instruction slots used by each instruction.
  • Setup - Non-arithmetic instructions. Every shader must have a version instruction and it must be the first instruction.
  • Arithmetic - These instructions provide the mathematical operations in a shader.
  • New - These instructions are new to this version.

Instruction Set

Name Description Instruction slots Setup Arithmetic New
add - vs Add two vectors 1 x x
dcl_usage input (sm1, sm2, sm3 - vs asm) Declare input vertex registers (see Registers - vs_1_1) 0 x x
def - vs Define constants 0 x x
dp3 - vs Three-component dot product 1 x x
dp4 - vs Four-component dot product 1 x x
dst - vs Calculate the distance vector 1 x x
exp - vs Full precision 2x 10 x x
expp - vs Partial precision 2x 1 x x
frc - vs Fractional component 3 x x
lit - vs Partial lighting calculation 1 x x
log - vs Full precision log₂(x) 10 x x
logp - vs Partial precision log₂(x) 1 x x
m3x2 - vs 3x2 multiply 2 x x
m3x3 - vs 3x3 multiply 3 x x
m3x4 - vs 3x4 multiply 4 x x
m4x3 - vs 4x3 multiply 3 x x
m4x4 - vs 4x4 multiply 4 x x
mad - vs Multiply and add 1 x x
max - vs Maximum 1 x x
min - vs Minimum 1 x x
mov - vs Move 1 x x
mul - vs Multiply 1 x x
nop - vs No operation 1 x x
rcp - vs Reciprocal 1 x x
rsq - vs Reciprocal square root 1 x x
sge - vs Greater than or equal compare 1 x x
slt - vs Less than compare 1 x x
sub - vs Subtract 1 x x
vs Version 0 x x

 

Vertex Shader Instructions