ieq (sm4 - asm)

Component-wise vector integer equality comparison.

dest[.mask], src0[.swizzle], src1[.swizzle]
Item Description
[in] The address of the result of the operation.
[in] The value to compare with src1.
[in] The value to compare with src0.


This instruction performs the integer comparison (src0 == src1) for each component, and writes the result to dest.

If the comparison is true, then 0xFFFFFFFF is returned for that component. Otherwise 0x0000000 is returned

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)