imin (sm4 - asm)

Component-wise integer minimum.

imin dest[.mask], [ -]src0[.swizzle], [-]src1[.swizzle],
Item Description
[in] The result of the operation.
dest = src0 < src1 ? src0 : src1
[in] The value to compare to src1.
[in] The value to compare to src0.


Optional negate modifier on source operands takes 2's complement before performing operation.

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)