Texture2D::mips.Operator function

Returns a read-only resource variable.


R mips.Operator[][](
  in uint mipSlice,
  in uint2 pos


mipSlice [in]

Type: uint

The mip slice index.

pos [in]

Type: uint2

The index position. Contains the (x, y) coordinates.

Return value

Type: R

A read-only resource variable.


Usage Example

Texture2D<float4> tex;
uint mip = 2;
uint2 pos_xy = {123, 456};
float4 f = tex.mips[mip][pos_xy];

This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x


See also


Shader Model 5