Texture2DArray::Operator function

Returns a read-only resource variable.


R Operator[](
  in uint3 pos


pos [in]

Type: uint3

The index position. The first and second components contain the (x, y) coordinates. The third component indicates the desired array slice.

Return value

Type: R

A read-only resource variable.


This method always accesses the first mip level. To specify other mip levels, use the mip.operator[][] method instead.

The texture samples can be used for bilinear interpolation.

This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x


See also


Shader Model 5