SV_DomainLocation

Defines the location on the hull of the current domain point being evaluated.

Type

Type Input Topology
float2 quad patch
float3 tri patch
float2 isoline

 

Remarks

This system value is required.

This function is supported in the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x

 

See also

Semantics

Shader Model 5