Texture1D::Load(int,int,uint) function

Reads texture data and returns status of the operation.


  in  int  Location,
  in  int  Offset,
  out uint Status


Location [in]

Type: int

The texture coordinates.

Offset [in]

Type: int

An offset applied to the texture coordinates before sampling.

Status [out]

Type: uint

The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.

Return value


The return type matches the type in the declaration for the Texture1D object.


This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x


See also

Load methods