[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]
HRESULT GetSoundEffectsOn( long * pbOn // address of variable for sound effects setting );
Retrieves whether the character's sound effects setting is enabled.
- Returns S_OK to indicate the operation was successful.
Address of a variable that receives True if the character's sound effects setting is enabled, False if disabled.
The character's sound effects setting determines whether sound effects compiled as a part of the character are played when you play an associated animation. The setting is subject to the user's global sound effects setting in IAgentAudioOutputProperties::GetUsingSoundEffects.