Direct3D 9 Video APIs
Windows Store apps must use Microsoft Direct3D 11.
In this section
|GPU-Based Content Protection
||Describes video content–protection capabilities that a graphics driver can provide.
|Hardware Overlay Support
||Describes how to use hardware overlays in Direct3D 9.
|Memory Pressure Reporting
||Memory pressure reporting enables a Direct3D application to determine when its video-memory working set has grown too large.
|Direct3D Video Interfaces
||Describes the Microsoft Direct3D 9 video interfaces.
|Direct3D Video Structures
||Describes the structures used by the Direct3D 9 video interfaces.
|Direct3D Video Enumerations
||Describes the enumerations used by the Direct3D 9 video interfaces.
|Content Protection Commands
||Lists the commands for the IDirect3DAuthenticatedChannel9::Configure method.
|Content Protection Queries
||Lists the queries for the IDirect3DAuthenticatedChannel9::Query method.