The glPolygonMode function selects a polygon rasterization mode.
void WINAPI glPolygonMode( GLenum face, GLenum mode );
The polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back-facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
The way polygons will be rasterized. The following modes are defined and can be specified in mode. The default is GL_FILL for both front- and back-facing polygons.
Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
Boundary edges of the polygon are drawn as line segments. They are treated as connected line segments for line stippling; the line stipple counter and pattern are not reset between segments (see glLineStipple). Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
The interior of the polygon is filled. Polygon attributes such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control the rasterization of the polygon.
This function does not return a value.
The following error codes can be retrieved by the glGetError function.
||Either face or mode was not an accepted value.
||The function was called between a call to glBegin and the corresponding call to glEnd.
The glPolygonMode function controls the interpretation of polygons for rasterization. The face parameter describes which polygons mode applies to: front-facing polygons (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied.
To draw a surface with filled back-facing polygons and outlined front-facing polygons, call
Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by OpenGL when it decomposes polygons, and they can be set explicitly using glEdgeFlag.
The following function retrieves information related to glPolygonMode:
glGet with argument GL_POLYGON_MODE
|Minimum supported client
||Windows 2000 Professional [desktop apps only]
|Minimum supported server
||Windows 2000 Server [desktop apps only]