XAudio2 programming guide
This section lists the overview topics for the XAudio2 application programming interface (API).
In this section
| Term | Description |
|---|---|
| XAudio2 Introduction |
Introduces key XAudio2 concepts. |
| Common Audio Concepts |
Provides an overview of common audio concepts with which an audio developer should be familiar. |
| Getting Started |
Describes setting up XAudio2 in game. |
| Voices |
Describes the types of XAudio2 voices, and how to use them. |
| Callbacks |
Provides details about the callbacks available for use with XAudio2. |
| Audio Graph |
Describes the XAudio2 audio graph. |
| Audio Effects |
Describes using digital signal processing effects with XAudio2. |
| Streaming Audio Data |
Describes how to stream a sound from disk using XAudio2. |
| X3DAudio Overview |
Describes how X3DAudio is used in conjunction with XAudio2 to create the illusion of a sound coming from a point in 3D space. |
| XAudio2 Operation Sets |
Describes XAudio2 operation sets, and outlines some specific usage scenarios. |
| Debugging Facilities |
Describes the XAudio2 debugging facilities. |
| ADPCM Overview |
Describes the Adaptive Differential Pulse Code Modulation (ADPCM) compression format. |
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