UI. Xaml. Media. Imaging Namespace
Provides types related to imaging and obtaining resources and source files for bitmap images.
Provides the practical object source type for the Image.Source and ImageBrush.ImageSource properties. You can define a BitmapImage by using a Uniform Resource Identifier (URI) that references an image source file, or by calling SetSourceAsync and supplying a stream.
Provides a source object for properties that use a bitmap-format image source.
Provides event data for the DownloadProgress event.
Represents an image source that can be populated with the combined contents of a XAML visual tree. See for some notable limitations on which XAML visuals can be captured in a RenderTargetBitmap.
Provides a source object, backed by a SoftwareBitmap, for properties that use a bitmap-format image source.
Provides Microsoft DirectX shared surfaces to draw into and then composes the bits into app content.
Provides a source object for properties that use a Scalable Vector Graphics (SVG) source. You can define a SvgImageSource by using a Uniform Resource Identifier (URI) that references a SVG file, or by calling SetSourceAsync(IRandomAccessStream) and supplying a stream.
Provides event data for the SvgImageSource.OpenFailed event.
Provides event data for the SvgImageSource.Opened event.
Extends SurfaceImageSource to support scenarios when the content is potentially larger than what can fit on screen and the content must be virtualized to render optimally.
Provides a BitmapSource that can be written to and updated.
Provides the ability to create a bitmap from a XAML tree in a background task.
Specifies initialization options for a bitmap image.
Provides values that can be used for decoding operations to optimize for logical versus physical pixels in the source image file.
Defines constants that specify the result of loading an SvgImageSource.
Represents the method that will handle the DownloadProgress event.