Preparing an Application for Release
After an application has been coded and tested, it is necessary to prepare a package for distribution. The first task in preparing this package is to build the application for release, which mainly entails setting some application attributes.
Use the following steps to build the app for release:
Specify the Application Icon – Each Xamarin.Android application should have an application icon specified. Although not technically necessary, some markets, such as Google Play, require it.
Version the Application – This step involves initializing or updating the versioning information. This is important for future application updates and to ensure that the users are aware of which version of the application they have installed.
Shrink the APK – The size of the final APK can be substantially reduced by using the Xamarin.Android linker on the managed code and ProGuard on the Java bytecode.
Protect the Application – Prevent users or attackers from debugging, tampering, or reverse engineering the application by disabling debugging, obfuscating the managed code, adding anti-debug and anti-tamper, and using native compilation.
Set Packaging Properties – Packaging properties control the creation of the Android application package (APK). This step optimizes the APK, protects its assets, and modularizes the packaging as needed. Additionally, you can provide your users with an Android App Bundle that's optimized for their devices.
Compile – This step compiles the code and assets to verify that it builds in Release mode.
Archive for Publishing – This step builds the app and places it in an archive for signing and publishing.
Each of these steps is described below in more detail.
Specify the Application Icon
It is strongly recommended that each Xamarin.Android application
specify an application icon. Some application marketplaces will not
allow an Android application to be published without one. The
property of the
Application attribute is used to specify the
application icon for a Xamarin.Android project.
In Visual Studio 2017 and later, specify the application icon through the Android Manifest section of project Properties, as shown in the following screenshot:
In these examples,
@drawable/icon refers to an icon file that is
located at Resources/drawable/icon.png (note that the .png
extension is not included in the resource name). This attribute
can also be declared in the file Properties\AssemblyInfo.cs, as
shown in this sample snippet:
[assembly: Application(Icon = "@drawable/icon")]
using Android.App is declared at the top of
AssemblyInfo.cs (the namespace of the
Application attribute is
Android.App); however, you may need to add this
using statement if
it is not already present.
Version the Application
Versioning is important for Android application maintenance and distribution. Without some sort of versioning in place, it is difficult to determine if or how an application should be updated. To assist with versioning, Android recognizes two different types of information:
Version Number – An integer value (used internally by Android and the application) that represents the version of the application. Most applications start out with this value set to 1, and then it is incremented with each build. This value has no relationship or affinity with the version name attribute (see below). Applications and publishing services should not display this value to users. This value is stored in the AndroidManifest.xml file as
Version Name – A string that is used only for communicating information to the user about the version of the application (as installed on a specific device). The version name is intended to be displayed to users or in Google Play. This string is not used internally by Android. The version name can be any string value that would help a user identify the build that is installed on their device. This value is stored in the AndroidManifest.xml file as
In Visual Studio, these values can be set in the Android Manifest section of project Properties, as shown in the following screenshot:
Shrink the APK
Xamarin.Android APKs can be made smaller through a combination of the Xamarin.Android linker, which removes unnecessary managed code, and the ProGuard tool from the Android SDK, which removes unused Java bytecode. The build process first uses the Xamarin.Android linker to optimize the app at the managed code (C#) level, and then it later uses ProGuard (if enabled) to optimize the APK at the Java bytecode level.
Configure the Linker
Release mode turns off the shared runtime and turns on linking so that the application only ships the pieces of Xamarin.Android required at runtime. The linker in Xamarin.Android uses static analysis to determine which assemblies, types, and type members are used or referenced by a Xamarin.Android application. The linker then discards all the unused assemblies, types, and members that are not used (or referenced). This can result in a significant reduction in the package size. For example, consider the HelloWorld sample, which experiences an 83% reduction in the final size of its APK:
Configuration: None – Xamarin.Android 4.2.5 Size = 17.4 MB.
Configuration: SDK Assemblies Only – Xamarin.Android 4.2.5 Size = 3.0 MB.
Set linker options through the Android Options section of the project Properties:
The Linking pull-down menu provides the following options for controlling the linker:
None – This turns off the linker; no linking will be performed.
SDK Assemblies Only – This will only link the assemblies that are required by Xamarin.Android. Other assemblies will not be linked.
Sdk and User Assemblies – This will link all assemblies that are required by the application, and not just the ones required by Xamarin.Android.
Linking can produce some unintended side effects, so it is important that an application be re-tested in Release mode on a physical device.
ProGuard is an Android SDK tool that links and obfuscates Java code. ProGuard is normally used to create smaller applications by reducing the footprint of large included libraries (such as Google Play Services) in your APK. ProGuard removes unused Java bytecode, which makes the resulting app smaller. For example, using ProGuard on small Xamarin.Android apps usually achieves about a 24% reduction in size – using ProGuard on larger apps with multiple library dependencies typically achieves an even greater size reduction.
ProGuard is not an alternative to the Xamarin.Android linker. The Xamarin.Android linker links managed code, while ProGuard links Java bytecode. The build process first uses the Xamarin.Android linker to optimize the managed (C#) code in the app, and then it later uses ProGuard (if enabled) to optimize the APK at the Java bytecode level.
When Enable ProGuard is checked, Xamarin.Android runs the ProGuard tool on the resulting APK. A ProGuard configuration file is generated and used by ProGuard at build time. Xamarin.Android also supports custom ProguardConfiguration build actions. You can add a custom ProGuard configuration file to your project, right-click it, and select it as a build action as shown in this example:
ProGuard is disabled by default. The Enable ProGuard option is available only when the project is set to Release mode. All ProGuard build actions are ignored unless Enable ProGuard is checked. The Xamarin.Android ProGuard configuration does not obfuscate the APK, and it is not possible to enable obfuscation, even with custom configuration files. If you wish to use obfuscation, please see Application Protection with Dotfuscator.
For more detailed information about using the ProGuard tool, see ProGuard.
Protect the Application
During development of an Android application, debugging is performed with the use of the Java Debug Wire Protocol (JDWP). This is a technology that allows tools such as adb to communicate with a JVM for the purposes of debugging. JDWP is turned on by default for Debug builds of a Xamarin.Android application. While JDWP is important during development, it can pose a security issue for released applications.
Always disable the debug state in a released application as it is possible (via JDWP) to gain full access to the Java process and execute arbitrary code in the context of the application if this debug state is not disabled.
The Android Manifest contains the
android:debuggable attribute, which
controls whether or not the application may be debugged. It is
considered a good practice to set the
android:debuggable attribute to
false. The simplest way to do this is by adding a conditional compile
statement in AssemblyInfo.cs:
#if DEBUG [assembly: Application(Debuggable=true)] #else [assembly: Application(Debuggable=false)] #endif
Note that Debug builds automatically set some permissions to make debug easier (such as Internet and ReadExternalStorage). Release builds, however, use only the permissions that you explicitly configure. If you find that switching to the Release build causes your app to lose a permission that was available in the Debug build, verify that you have explicitly enabled this permission in the Required permissions list as described in Permissions.
Application Protection with Dotfuscator
Even with debugging disabled, it is still possible for attackers to re-package an application, adding or removing configuration options or permissions. This allows them to reverse-engineer, debug, or tamper with the application. Dotfuscator Community Edition (CE) can be used to obfuscate managed code and inject runtime security state detection code into a Xamarin.Android app at build time to detect and respond if the app is running on a rooted device.
Dotfuscator CE is included with Visual Studio 2017. To use Dotfuscator, click Tools > PreEmptive Protection - Dotfuscator.
To configure Dotfuscator CE, please see Using Dotfuscator Community Edition with Xamarin. Once it is configured, Dotfuscator CE will automatically protect each build that is created.
Bundle Assemblies into Native Code
When this option is enabled, assemblies are bundled into a native
shared library. This allows assemblies to be compressed, permitting
.apk files. Assembly compression also confers a minimal
form of obfuscation; such obfuscation should not be relied upon.
This option requires an Enterprise license and is only available when Use Fast Deployment is disabled. Bundle assemblies into native code is disabled by default.
Note that the Bundle into Native Code option does not mean that the assemblies are compiled into native code. It is not possible to use AOT Compilation to compile assemblies into native code.
The AOT Compilation option (on the Packaging Properties page) enables Ahead-of-Time (AOT) compilation of assemblies. When this option is enabled, Just In Time (JIT) startup overhead is minimized by precompiling assemblies before runtime. The resulting native code is included in the APK along with the uncompiled assemblies. This results in shorter application startup time, but at the expense of slightly larger APK sizes.
The AOT Compilation option requires an Enterprise license or higher. AOT compilation is available only when the project is configured for Release mode, and it is disabled by default. For more information about AOT Compilation, see AOT.
LLVM Optimizing Compiler
The LLVM Optimizing Compiler will create smaller and faster compiled code and convert AOT-compiled assemblies into native code, but at the expense of slower build times. The LLVM compiler is disabled by default. To use the LLVM compiler, the AOT Compilation option must first be enabled (on the Packaging Properties page).
The LLVM Optimizing Compiler option requires an Enterprise license.
Set Packaging Properties
Packaging properties can be set in the Android Options section of project Properties, as shown in the following screenshot:
Many of these properties, such as Use Shared Runtime, and Use Fast Deployment are intended for Debug mode. However, when the application is configured for Release mode, there are other settings that determine how the app is optimized for size and execution speed, how it is protected from tampering, and how it can be packaged to support different architectures and size restrictions.
Specify Supported Architectures
When preparing a Xamarin.Android app for release, it is necessary to specify the CPU architectures that are supported. A single APK can contain machine code to support multiple, different architectures. See CPU Architectures for details about supporting multiple CPU architectures.
Generate One Package (.APK) per Selected ABI
When this option is enabled, one APK will be created for each of the supported ABI's (selected on the Advanced tab, as described in CPU Architectures) rather than a single, large APK for all supported ABI's. This option is available only when the project is configured for Release mode, and it is disabled by default.
When the Enable Multi-Dex option is enabled, Android SDK tools are used to bypass the 65K method limit of the .dex file format. The 65K method limitation is based on the number of Java methods that an app references (including those in any libraries that the app depends on) – it is not based on the number of methods that are written in the source code. If an application only defines a few methods but uses many (or large libraries), it is possible that the 65K limit will be exceeded.
It is possible that an app is not using every method in every library that is referenced; therefore, it is possible that a tool such as ProGuard (see above) can remove the unused methods from code. The best practice is to enable Enable Multi-Dex only if absolutely necessary, i.e.the app still references more than 65K Java methods even after using ProGuard.
For more information about Multi-Dex, see Configure Apps with Over 64K Methods.
Android App Bundles
App bundles differ from APKs as they cannot be deployed directly to a device. Rather, it's a format that is intended to be uploaded with all of your compiled code and resources. After you upload your signed app bundle, Google Play will have everything it needs to build and sign your application's APKs and serve them to your users using Dynamic Delivery.
To enable support for Android App Bundles, you'll need to opt-in to the
bundle value of the Android Package Format property within your Android project options. Before you do this, ensure you change your project to a
Release configuration as app bundles are intended for release packages only.
You can now generate an app bundle by following the Archive Flow. This will generate an app bundle for your application.
For more information about Android App Bundles, see Android App Bundles.
After all of the above steps are completed, the app is ready for compilation. Select Build > Rebuild Solution to verify that it builds successfully in Release mode. Note that this step does not yet produce an APK.
Signing the App Package discusses packaging and signing in more detail.
Archive for Publishing
To begin the publishing process, right-click the project in Solution Explorer and select the Archive... context menu item:
Archive... launches the Archive Manager and begins the process of archiving the App bundle as shown in this screenshot:
Another way to create an archive is to right-click the Solution in the Solution Explorer and select Archive All..., which builds the solution and archives all Xamarin projects that can generate an archive:
Both Archive and Archive All automatically launch the Archive Manager. To launch the Archive Manager directly, click the Tools > Archive Manager... menu item:
The solution's archives at any time by right clicking the Solution node and selecting View Archives:
The Archive Manager
The Archive Manager is comprised of a Solution List pane, an Archives List, and a Details Panel:
The Solution List displays all solutions having at least one archived project. The Solution List includes the following sections:
- Current Solution – Displays the current solution. Note that this area may be empty if the current solution does not have an existing archive.
- All Archives – Displays all solutions that have an archive.
- Search text box (at the top) – Filters the solutions listed in the All Archives list according to the search string entered in the text box.
The Archives List displays the list of all archives for the selected solution. The Archives List includes the following sections:
- Selected solution name – Displays the name of the solution selected in the Solution List. All information shown in the Archives List refers to this selected solution.
- Platforms Filter – This field makes it possible to filter archives by platform type (such as iOS or Android).
- Archive Items – List of archives for the selected solution. Each item in this list includes the project name, creation date, and platform. It can also show additional information such as the progress when an item is being archived or published.
The Details Panel displays additional information about each archive. It also allows the user to start the Distribution workflow or open the folder where the distribution has been created. The Build Comments section makes it possible to include build comments in the archive.
When an archived version of the application is ready to publish, select the archive in the Archive Manager and click the Distribute... button:
The Distribution Channel dialog shows information about the app, an indication of distribution workflow progress, and a choice of distribution channels. On the first run, two choices are presented:
It is possible to choose one of the following distribution channels:
Ad-Hoc – Saves a signed APK to disk that can be sideloaded to Android devices. Continue to Signing the App Package to learn how to create an Android signing identity, create a new signing certificate for Android applications, and publish an ad hoc version of the app to disk. This is a good way to create an APK for testing.
Google Play – Publishes a signed APK to Google Play. Continue to Publishing to Google Play to learn how to sign and publish an APK in the Google Play store.