Matrix.FrustumM Method

Definition

Defines a projection matrix in terms of six clip planes.

[Android.Runtime.Register("frustumM", "([FIFFFFFF)V", "")]
public static void FrustumM (float[]? m, int offset, float left, float right, float bottom, float top, float near, float far);
[<Android.Runtime.Register("frustumM", "([FIFFFFFF)V", "")>]
static member FrustumM : single[] * int * single * single * single * single * single * single -> unit

Parameters

m
Single[]

the float array that holds the output perspective matrix

offset
Int32

the offset into float array m where the perspective matrix data is written

left
Single

left

right
Single

right

bottom
Single

bottom

top
Single

top

near
Single

near

far
Single

far

Attributes

Remarks

Defines a projection matrix in terms of six clip planes.

Java documentation for android.opengl.Matrix.frustumM(float[], int, float, float, float, float, float, float).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to