ARSCNViewDelegate.DidSimulatePhysics(ISCNSceneRenderer, Double) Método

Definición

Este método se llama poco después de simular la física.

[Foundation.Export("renderer:didSimulatePhysicsAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidSimulatePhysics (SceneKit.ISCNSceneRenderer renderer, double timeInSeconds);
abstract member DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit
override this.DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit

Parámetros

renderer
ISCNSceneRenderer

Representador de la escena.

timeInSeconds
Double

Hora actual del sistema.

Atributos

Se aplica a