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MTLBlitCommandEncoder_Extensions.Wait Método

Definición

Impide que el codificador trabaje con GPU adicional hasta que se alcance .fence

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void Wait (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLFence fence);
static member Wait : Metal.IMTLBlitCommandEncoder * Metal.IMTLFence -> unit

Parámetros

This
IMTLBlitCommandEncoder

Instancia en la que opera este método.

fence
IMTLFence
Atributos

Se aplica a