Editar

Compartir a través de


BoundsExtensions.GetColliderBounds(GameObject, Bounds, LayerMask) Method

Definition

Method to get bounds using collider method.

public:
 static bool GetColliderBounds(UnityEngine::GameObject ^ target, [Runtime::InteropServices::Out] UnityEngine::Bounds % bounds, UnityEngine::LayerMask ignoreLayers);
public static bool GetColliderBounds (UnityEngine.GameObject target, out UnityEngine.Bounds bounds, UnityEngine.LayerMask ignoreLayers);
static member GetColliderBounds : UnityEngine.GameObject * Bounds * UnityEngine.LayerMask -> bool
Public Function GetColliderBounds (target As GameObject, ByRef bounds As Bounds, ignoreLayers As LayerMask) As Boolean

Parameters

target
UnityEngine.GameObject

GameObject to generate the bounds around.

bounds
UnityEngine.Bounds

An AABB in world space around all the colliders in a gameObject hierarchy.

ignoreLayers
UnityEngine.LayerMask

A LayerMask to restrict the colliders selected.

Returns

True if bounds were calculated, if zero colliders are present bounds will not be calculated.

Applies to