Editar

Share via


SceneInfoUtils Class

Definition

Class responsible for updating scene info structs to reflect changes made to scene assets. Extends AssetPostprocessor so it can respond to asset changes.

public ref class SceneInfoUtils : UnityEditor::AssetPostprocessor, UnityEditor::Build::IProcessSceneWithReport
public class SceneInfoUtils : UnityEditor.AssetPostprocessor, UnityEditor.Build.IProcessSceneWithReport
type SceneInfoUtils = class
    inherit AssetPostprocessor
    interface IProcessSceneWithReport
    interface IOrderedCallback
Public Class SceneInfoUtils
Inherits AssetPostprocessor
Implements IProcessSceneWithReport
Inheritance
UnityEditor.AssetPostprocessor
SceneInfoUtils
Implements
UnityEditor.Build.IOrderedCallback UnityEditor.Build.IProcessSceneWithReport

Constructors

SceneInfoUtils()

Properties

CachedScenes

Cached scenes used by SceneInfoDrawer to keep property drawer performant.

callbackOrder

Methods

FindScene(SerializedProperty, SerializedProperty, Object)

Finds a missing scene asset reference for a SceneInfo struct.

GetSceneInfoRelativeProperties(SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty)

Finds all relative properties of a SceneInfo struct.

OnPostProcessScene()

Searches for all components in a scene and refreshes any SceneInfo fields found.

OnProcessScene(Scene, BuildReport)

Implements IProcessSceneWithReport.OnProcessScene

RefreshCachedScenes()

Call this when you make a change to the build settings and need those changes to be reflected immediately.

RefreshSceneInfo(Object, SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty, SerializedProperty)

Updates all the serialized properties for a SceneInfo struct.

Applies to