InputRayUtils.TryGetEyeGazeRay(Ray) Method

Definition

Gets the ray representing the position and direction of the user's eyes.

public:
 static bool TryGetEyeGazeRay([Runtime::InteropServices::Out] UnityEngine::Ray % ray);
public static bool TryGetEyeGazeRay (out UnityEngine.Ray ray);
static member TryGetEyeGazeRay : Ray -> bool
Public Shared Function TryGetEyeGazeRay (ByRef ray As Ray) As Boolean

Parameters

ray
UnityEngine.Ray

The ray being returned

Returns

Boolean

True if the ray is being returned, false otherwise.

Applies to