NearInteractionTouchable.TouchableCollider Property

Definition

BoxCollider used to calculate bounds and local center, if not set before runtime the gameObjects's BoxCollider will be used by default

public:
 property UnityEngine::Collider ^ TouchableCollider { UnityEngine::Collider ^ get(); };
public UnityEngine.Collider TouchableCollider { get; }
member this.TouchableCollider : UnityEngine.Collider
Public ReadOnly Property TouchableCollider As Collider

Property Value

UnityEngine.Collider

Applies to