SpherePointer.NearObjectSmoothingFactor Property

Definition

Smoothing factor for query detection. If an object is detected in the NearObjectRadius, the queried radius then becomes NearObjectRadius * (1 + nearObjectSmoothingFactor) to reduce the sensitivity.

public:
 property float NearObjectSmoothingFactor { float get(); void set(float value); };
public float NearObjectSmoothingFactor { get; set; }
member this.NearObjectSmoothingFactor : single with get, set
Public Property NearObjectSmoothingFactor As Single

Property Value

Applies to