BoundingBox.RotationHandlePrefab Property

Definition

Prefab used to display rotation handles in the midpoint of each edge. Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead

public:
 property UnityEngine::GameObject ^ RotationHandlePrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject RotationHandlePrefab { get; set; }
member this.RotationHandlePrefab : UnityEngine.GameObject with get, set
Public Property RotationHandlePrefab As GameObject

Property Value

UnityEngine.GameObject

Applies to