PressableButton.PressDistance Property


Distance the button must be pushed until it is considered pressed. Distance is relative to the pivot of either the moving visuals if there's any or the button itself.

 property float PressDistance { float get(); void set(float value); };
public float PressDistance { get; set; }
member this.PressDistance : single with get, set
Public Property PressDistance As Single

Property Value


Applies to