MixedRealityProjectConfigurator Class

Definition

Utility class that provides methods to both check and configure Unity project for desired settings

public ref class MixedRealityProjectConfigurator
public class MixedRealityProjectConfigurator
type MixedRealityProjectConfigurator = class
Public Class MixedRealityProjectConfigurator
Inheritance
MixedRealityProjectConfigurator

Constructors

MixedRealityProjectConfigurator()

Properties

SelectedSpatializer

Property used to indicate the currently selected audio spatializer when preparing to configure a Mixed Reality Toolkit project.

Methods

ApplyXRSettings()

Discover and set the appropriate XR Settings for virtual reality supported for the current build target.

Configure(MixedRealityProjectConfigurator+Configurations)

Configures the supplied setting type to the desired values for MRTK

ConfigureProject(HashSet<MixedRealityProjectConfigurator.Configurations>)

Configures the Unity project properly for the list of setting types provided. If null, configures all possibles setting types

HasSpatialAwarenessLayer()

Checks if current Unity project has the default Spatial Awareness layer set in the Layers settings

IsConfigured(MixedRealityProjectConfigurator+Configurations)

Checks whether the supplied setting type has been properly configured

IsForceTextSerialization()

Checks if current Unity projects uses force text serialization

IsLatestScriptingRuntime()

Checks if current Unity project has latest scripting runtime

IsProjectConfigured()

Is this Unity project configured for all setting types properly

IsVisibleMetaFiles()

Checks if current Unity project uses visible meta files

SetAudioSpatializer()

Configures current Unity project to use the audio spatializer specified by the SelectedSpatializer property.

SetForceTextSerialization()

Configures current Unity project to force text serialization

SetLatestScriptingRuntime()

Configures current Unity project to use latest scripting runtime and reloads project

SetSpatialAwarenessLayer()

Configures current Unity project to contain the default Spatial Awareness layer set in the Layers settings

SetVisibleMetaFiles()

Configures current Unity project to enabled visible meta files

Applies to