SizeUtilities.RendererSize Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Finds the first Renderer type component on the selected GameObject in scene and returns its world space bounds size.
public:
static void RendererSize();
[UnityEditor.MenuItem("GameObject/MRTK Debug Utilities/Print Renderer Size", false, 40)]
public static void RendererSize ();
[<UnityEditor.MenuItem("GameObject/MRTK Debug Utilities/Print Renderer Size", false, 40)>]
static member RendererSize : unit -> unit
Public Shared Sub RendererSize ()
- Attributes
-
UnityEditor.MenuItemAttribute