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SizeUtilities.RendererSize Method

Definition

Finds the first Renderer type component on the selected GameObject in scene and returns its world space bounds size.

public:
 static void RendererSize();
[UnityEditor.MenuItem("GameObject/MRTK Debug Utilities/Print Renderer Size", false, 40)]
public static void RendererSize ();
[<UnityEditor.MenuItem("GameObject/MRTK Debug Utilities/Print Renderer Size", false, 40)>]
static member RendererSize : unit -> unit
Public Shared Sub RendererSize ()
Attributes
UnityEditor.MenuItemAttribute

Applies to