List<T>.Capacity Propiedad

Definición

Obtiene o establece el número total de elementos que puede contener la estructura de datos interna sin cambiar el tamaño.Gets or sets the total number of elements the internal data structure can hold without resizing.

public:
 property int Capacity { int get(); void set(int value); };
public int Capacity { get; set; }
member this.Capacity : int with get, set
Public Property Capacity As Integer

Valor de propiedad

Int32

Número de elementos que puede contener List<T> antes de que sea necesario cambiar el tamaño.The number of elements that the List<T> can contain before resizing is required.

Excepciones

Capacity se establece en un valor que es menor que Count.Capacity is set to a value that is less than Count.

No hay memoria suficiente en el sistema.There is not enough memory available on the system.

Ejemplos

En el ejemplo siguiente se muestra cómo comprobar la capacidad y el recuento de un List<T> que contiene un objeto comercial simple e ilustra el uso del TrimExcess método para quitar la capacidad adicional.The following example demonstrates how to check the capacity and count of a List<T> that contains a simple business object, and illustrates using the TrimExcess method to remove extra capacity.

using System;
using System.Collections.Generic;
// Simple business object. A PartId is used to identify a part
// but the part name be different for the same Id.
public class Part : IEquatable<Part>
{
    public string PartName { get; set; }
    public int PartId { get; set; }
    public override string ToString()
    {
        return "ID: " + PartId + "   Name: " + PartName;
    }
    public override bool Equals(object obj)
    {
        if (obj == null) return false;
        Part objAsPart = obj as Part;
        if (objAsPart == null) return false;
        else return Equals(objAsPart);
    }
    public override int GetHashCode()
    {
        return base.GetHashCode();
    }
    public bool Equals(Part other)
    {
        if (other == null) return false;
        return (this.PartId.Equals(other.PartId));
    }
    // Should also override == and != operators.
}
public class Example
{

    public static void Main()
    {
        List<Part> parts = new List<Part>();

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);

        parts.Add(new Part() { PartName = "crank arm", PartId = 1234 });
        parts.Add(new Part() { PartName = "chain ring", PartId = 1334 });
        parts.Add(new Part() { PartName = "seat", PartId = 1434 });
        parts.Add(new Part() { PartName = "cassette", PartId = 1534 });
        parts.Add(new Part() { PartName = "shift lever", PartId = 1634 }); ;

        Console.WriteLine();
        foreach (Part aPart in parts)
        {
            Console.WriteLine(aPart);
        }

        Console.WriteLine("\nCapacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.TrimExcess();
        Console.WriteLine("\nTrimExcess()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);

        parts.Clear();
        Console.WriteLine("\nClear()");
        Console.WriteLine("Capacity: {0}", parts.Capacity);
        Console.WriteLine("Count: {0}", parts.Count);
    }
    /*
     This code example produces the following output.
            Capacity: 0

            ID: 1234   Name: crank arm
            ID: 1334   Name: chain ring
            ID: 1434   Name: seat
            ID: 1534   Name: cassette
            ID: 1634   Name: shift lever

            Capacity: 8
            Count: 5

            TrimExcess()
            Capacity: 5
            Count: 5

            Clear()
            Capacity: 5
            Count: 0
     */
}
Imports System.Collections.Generic

' Simple business object. A PartId is used to identify a part 
' but the part name can change.
Public Class Part
    Implements IEquatable(Of Part)
    Public Property PartName() As String
        Get
            Return m_PartName
        End Get
        Set(value As String)
            m_PartName = Value
        End Set
    End Property
    Private m_PartName As String
    Public Property PartId() As Integer
        Get
            Return m_PartId
        End Get
        Set(value As Integer)
            m_PartId = Value
        End Set
    End Property
    Private m_PartId As Integer
    Public Overrides Function ToString() As String
        Return "ID: " & PartId & "   Name: " & PartName
    End Function
    Public Overrides Function Equals(obj As Object) As Boolean
        If obj Is Nothing Then
            Return False
        End If
        Dim objAsPart As Part = TryCast(obj, Part)
        If objAsPart Is Nothing Then
            Return False
        Else
            Return Equals(objAsPart)
        End If
    End Function
    Public Overrides Function GetHashCode() As Integer
        Return MyBase.GetHashCode()
    End Function
    Public Overloads Function Equals(other As Part) As Boolean Implements IEquatable(Of Part).Equals
        If other Is Nothing Then
            Return False
        End If
        Return (Me.PartId.Equals(other.PartId))
    End Function
    ' Should also override == and != operators.

End Class
Public Class Example

    Public Shared Sub Main()
        Dim parts As New List(Of Part)()

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)

        ' Add parts to the list.
        parts.Add(New Part() With { _
             .PartName = "crank arm", _
             .PartId = 1234 _
        })
        parts.Add(New Part() With { _
             .PartName = "chain ring", _
             .PartId = 1334 _
        })
        parts.Add(New Part() With { _
             .PartName = "regular seat", _
             .PartId = 1434 _
        })
        parts.Add(New Part() With { _
             .PartName = "banana seat", _
             .PartId = 1444 _
        })
        parts.Add(New Part() With { _
             .PartName = "cassette", _
             .PartId = 1534 _
        })
        parts.Add(New Part() With { _
             .PartName = "shift lever", _
             .PartId = 1634 _
        })



        Console.WriteLine()
        For Each aPart As Part In parts
            Console.WriteLine(aPart)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)

        parts.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", parts.Capacity)
        Console.WriteLine("Count: {0}", parts.Count)
    End Sub
    '
    '     This code example produces the following output. 
    '            Capacity: 0
    '
    '            ID: 1234   Name: crank arm
    '            ID: 1334   Name: chain ring
    '            ID: 1434   Name: seat
    '            ID: 1534   Name: cassette
    '            ID: 1634   Name: shift lever
    '
    '            Capacity: 8
    '            Count: 6
    '
    '            TrimExcess()
    '            Capacity: 6
    '            Count: 6
    '
    '            Clear()
    '            Capacity: 6
    '            Count: 0
    '     

End Class

En el ejemplo siguiente se muestra la Capacity propiedad en varios puntos de la vida de una lista.The following example shows the Capacity property at several points in the life of a list. El constructor sin parámetros se usa para crear una lista de cadenas con una capacidad de 0 y Capacity se muestra la propiedad para mostrar esto.The parameterless constructor is used to create a list of strings with a capacity of 0, and the Capacity property is displayed to demonstrate this. Una vez que se ha Add utilizado el método para agregar varios elementos, se enumeran los elementos y, a continuación, Capacity se muestra de nuevo la propiedad, junto con la Count propiedad, para mostrar que la capacidad se ha aumentado según sea necesario.After the Add method has been used to add several items, the items are listed, and then the Capacity property is displayed again, along with the Count property, to show that the capacity has been increased as needed.

La Capacity propiedad se muestra de nuevo después de TrimExcess usar el método para reducir la capacidad para que coincida con el recuento.The Capacity property is displayed again after the TrimExcess method is used to reduce the capacity to match the count. Por último, Clear se usa el método para quitar todos los elementos de la lista y Capacity Count se vuelven a mostrar las propiedades y.Finally, the Clear method is used to remove all items from the list, and the Capacity and Count properties are displayed again.

using namespace System;
using namespace System::Collections::Generic;

void main()
{
    List<String^>^ dinosaurs = gcnew List<String^>();

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);

    dinosaurs->Add("Tyrannosaurus");
    dinosaurs->Add("Amargasaurus");
    dinosaurs->Add("Mamenchisaurus");
    dinosaurs->Add("Deinonychus");
    dinosaurs->Add("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
        dinosaurs->Contains("Deinonychus"));

    Console::WriteLine("\nInsert(2, \"Compsognathus\")");
    dinosaurs->Insert(2, "Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

    Console::WriteLine("\nRemove(\"Compsognathus\")");
    dinosaurs->Remove("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    dinosaurs->TrimExcess();
    Console::WriteLine("\nTrimExcess()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    dinosaurs->Clear();
    Console::WriteLine("\nClear()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);
}

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
List<string> dinosaurs = new List<string>();

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);

dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

Console.WriteLine("\nContains(\"Deinonychus\"): {0}",
    dinosaurs.Contains("Deinonychus"));

Console.WriteLine("\nInsert(2, \"Compsognathus\")");
dinosaurs.Insert(2, "Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

// Shows accessing the list using the Item property.
Console.WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

Console.WriteLine("\nRemove(\"Compsognathus\")");
dinosaurs.Remove("Compsognathus");

Console.WriteLine();
foreach(string dinosaur in dinosaurs)
{
    Console.WriteLine(dinosaur);
}

dinosaurs.TrimExcess();
Console.WriteLine("\nTrimExcess()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

dinosaurs.Clear();
Console.WriteLine("\nClear()");
Console.WriteLine("Capacity: {0}", dinosaurs.Capacity);
Console.WriteLine("Count: {0}", dinosaurs.Count);

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */
Imports System.Collections.Generic

Public Class Example

    Public Shared Sub Main()
        Dim dinosaurs As New List(Of String)

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)

        dinosaurs.Add("Tyrannosaurus")
        dinosaurs.Add("Amargasaurus")
        dinosaurs.Add("Mamenchisaurus")
        dinosaurs.Add("Deinonychus")
        dinosaurs.Add("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        Console.WriteLine(vbLf & "Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        Console.WriteLine(vbLf & "Contains(""Deinonychus""): {0}", _
            dinosaurs.Contains("Deinonychus"))

        Console.WriteLine(vbLf & "Insert(2, ""Compsognathus"")")
        dinosaurs.Insert(2, "Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next
        ' Shows how to access the list using the Item property.
        Console.WriteLine(vbLf & "dinosaurs(3): {0}", dinosaurs(3))
        Console.WriteLine(vbLf & "Remove(""Compsognathus"")")
        dinosaurs.Remove("Compsognathus")

        Console.WriteLine()
        For Each dinosaur As String In dinosaurs
            Console.WriteLine(dinosaur)
        Next

        dinosaurs.TrimExcess()
        Console.WriteLine(vbLf & "TrimExcess()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)

        dinosaurs.Clear()
        Console.WriteLine(vbLf & "Clear()")
        Console.WriteLine("Capacity: {0}", dinosaurs.Capacity)
        Console.WriteLine("Count: {0}", dinosaurs.Count)
    End Sub
End Class

' This code example produces the following output:
'
'Capacity: 0
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'Capacity: 8
'Count: 5
'
'Contains("Deinonychus"): True
'
'Insert(2, "Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Compsognathus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'dinosaurs(3): Mamenchisaurus
'
'Remove("Compsognathus")
'
'Tyrannosaurus
'Amargasaurus
'Mamenchisaurus
'Deinonychus
'Compsognathus
'
'TrimExcess()
'Capacity: 5
'Count: 5
'
'Clear()
'Capacity: 5
'Count: 0

[<EntryPoint>]
let main argv = 
    // We refer to System.Collections.Generic.List<'T> by its type 
    // abbreviation ResizeArray<'T> to avoid conflict with the List module.    
    // Note: In F# code, F# linked lists are usually preferred over
    // ResizeArray<'T> when an extendable collection is required.
    let dinosaurs = ResizeArray<_>()
 
    // Write out the dinosaurs in the ResizeArray.
    let printDinosaurs() =
        printfn ""
        dinosaurs |> Seq.iter (fun p -> printfn "%O" p) 
 
    
    printfn "\nCapacity: %i" dinosaurs.Capacity
 
    dinosaurs.Add("Tyrannosaurus")
    dinosaurs.Add("Amargasaurus")
    dinosaurs.Add("Mamenchisaurus")
    dinosaurs.Add("Deinonychus")
    dinosaurs.Add("Compsognathus")
 
    printDinosaurs()
 
    printfn "\nCapacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    printfn "\nContains(\"Deinonychus\"): %b" (dinosaurs.Contains("Deinonychus"))
 
    printfn "\nInsert(2, \"Compsognathus\")"
    dinosaurs.Insert(2, "Compsognathus")
 
    printDinosaurs()
 
    // Shows accessing the list using the Item property.
    printfn "\ndinosaurs[3]: %s" dinosaurs.[3]
 
    printfn "\nRemove(\"Compsognathus\")"
    dinosaurs.Remove("Compsognathus") |> ignore
 
    printDinosaurs()
 
    dinosaurs.TrimExcess()
    printfn "\nTrimExcess()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    dinosaurs.Clear()
    printfn "\nClear()"
    printfn "Capacity: %i" dinosaurs.Capacity
    printfn "Count: %i" dinosaurs.Count
 
    0 // return an integer exit code
 
    (* This code example produces the following output:
 
Capacity: 0
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
Capacity: 8
Count: 5
 
Contains("Deinonychus"): true
 
Insert(2, "Compsognathus")
 
Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus
 
dinosaurs[3]: Mamenchisaurus
 
Remove("Compsognathus")
 
Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus
 
TrimExcess()
Capacity: 5
Count: 5
 
Clear()
Capacity: 5
Count: 0
    *)

Comentarios

Capacity es el número de elementos que List<T> puede almacenar antes de que se requiera el cambio de tamaño, mientras que Count es el número de elementos que están realmente en List<T> .Capacity is the number of elements that the List<T> can store before resizing is required, whereas Count is the number of elements that are actually in the List<T>.

Capacity siempre es mayor o igual que Count .Capacity is always greater than or equal to Count. Si Count es mayor que Capacity al agregar elementos, se aumenta la capacidad reasignando automáticamente la matriz interna antes de copiar los elementos antiguos y agregando los nuevos elementos.If Count exceeds Capacity while adding elements, the capacity is increased by automatically reallocating the internal array before copying the old elements and adding the new elements.

Si la capacidad es significativamente mayor que el recuento y desea reducir la memoria que usa List<T> , puede reducir la capacidad llamando al TrimExcess método o estableciendo la Capacity propiedad explícitamente en un valor inferior.If the capacity is significantly larger than the count and you want to reduce the memory used by the List<T>, you can decrease capacity by calling the TrimExcess method or by setting the Capacity property explicitly to a lower value. Cuando el valor de Capacity se establece explícitamente, la matriz interna también se reasigna para acomodar la capacidad especificada y se copian todos los elementos.When the value of Capacity is set explicitly, the internal array is also reallocated to accommodate the specified capacity, and all the elements are copied.

La recuperación del valor de esta propiedad es una operación O (1). el establecimiento de la propiedad es una operación O (n), donde n es la nueva capacidad.Retrieving the value of this property is an O(1) operation; setting the property is an O(n) operation, where n is the new capacity.

Se aplica a

Consulte también