GraphicsPathIterator.NextMarker Método

Definición

Mueve el iterador al siguiente marcador del trazado.

Sobrecargas

NextMarker(GraphicsPath)

Este objeto GraphicsPathIterator tiene un objeto GraphicsPath asociado. El método NextMarker(GraphicsPath) incrementa el objeto GraphicsPath asociado hasta el siguiente marcador en su trazado y copia todos los puntos comprendidos entre el actual marcador y el siguiente marcador (o final de trazado) en un segundo objeto GraphicsPath pasado al parámetro.

NextMarker(Int32, Int32)

Incrementa el objeto GraphicsPathIterator hasta el siguiente marcador en el trazado y devuelve los índices inicial y final a modo de parámetros [out].

NextMarker(GraphicsPath)

Source:
GraphicsPathIterator.cs
Source:
GraphicsPathIterator.cs
Source:
GraphicsPathIterator.cs

Este objeto GraphicsPathIterator tiene un objeto GraphicsPath asociado. El método NextMarker(GraphicsPath) incrementa el objeto GraphicsPath asociado hasta el siguiente marcador en su trazado y copia todos los puntos comprendidos entre el actual marcador y el siguiente marcador (o final de trazado) en un segundo objeto GraphicsPath pasado al parámetro.

public:
 int NextMarker(System::Drawing::Drawing2D::GraphicsPath ^ path);
public int NextMarker (System.Drawing.Drawing2D.GraphicsPath path);
member this.NextMarker : System.Drawing.Drawing2D.GraphicsPath -> int
Public Function NextMarker (path As GraphicsPath) As Integer

Parámetros

path
GraphicsPath

Objeto GraphicsPath en que se copiarán los puntos.

Devoluciones

Número de puntos entre este marcador y el siguiente.

Ejemplos

El ejemplo siguiente está diseñado para su uso con Windows Forms y requiere PaintEventArgse, un OnPaint objeto de evento. El código realiza las siguientes acciones:

  • Crea un objeto GraphicsPath.

  • Agrega tres líneas, un rectángulo, una elipse y dos marcadores.

  • Enumera los valores de todos los puntos de la ruta de acceso al lado izquierdo de la pantalla.

  • Crea un objeto GraphicsPathIterator.

  • Crea un GraphicsPath objeto , myPathSection, para recibir puntos copiados.

  • Llama al NextMarker método , que recorre en iteración el primer marcador y copia todos los puntos contenidos entre ese marcador y el situado junto a myPathSection.

  • Devuelve el número de puntos copiados en markerPoints.

  • Muestra el número de marcador (el primer marcador) y el número de puntos que contiene en el lado derecho de la pantalla.

public:
   void NextMarkerExample2( PaintEventArgs^ e )
   {
      // Create a graphics path.
      GraphicsPath^ myPath = gcnew GraphicsPath;

      // Set up primitives to add to myPath.
      array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
      Rectangle myRect = Rectangle(120,120,100,100);

      // Add 3 lines, a rectangle, an ellipse, and 2 markers.
      myPath->AddLines( myPoints );
      myPath->SetMarkers();
      myPath->AddRectangle( myRect );
      myPath->SetMarkers();
      myPath->AddEllipse( 220, 220, 100, 100 );

      // Get the total number of points for the path,
      // and the arrays of the points and types.
      int myPathPointCount = myPath->PointCount;
      array<PointF>^myPathPoints = myPath->PathPoints;
      array<Byte>^myPathTypes = myPath->PathTypes;

      // Set up variables for listing all the values of the path's
      // points to the screen.
      int i;
      float j = 20;
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
      SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

      // List the values for all of path points and types to
      // the left side of the screen.
      for ( i = 0; i < myPathPointCount; i++ )
      {
         e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
         j += 20;
      }

      // Create a GraphicsPathIterator.
      GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );

      // Rewind the iterator.
      myPathIterator->Rewind();

      // Create a GraphicsPath to receive a section of myPath.
      GraphicsPath^ myPathSection = gcnew GraphicsPath;

      // Retrieve and list the number of points contained in
      // the first marker to the right side of the screen.
      int markerPoints;
      markerPoints = myPathIterator->NextMarker( myPathSection );
      e->Graphics->DrawString( String::Format( "Marker: 1  Num Points: {0}", markerPoints ), myFont, myBrush, 200, 20 );
   }
public void NextMarkerExample2(PaintEventArgs e)
{
             
    // Create a graphics path.
    GraphicsPath myPath = new GraphicsPath();
             
    // Set up primitives to add to myPath.
    Point[] myPoints = {new Point(20, 20), new Point(120, 120), 
        new Point(20, 120),new Point(20, 20) };        
 
    Rectangle myRect = new Rectangle(120, 120, 100, 100);
             
    // Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints);
    myPath.SetMarkers();
    myPath.AddRectangle(myRect);
    myPath.SetMarkers();
    myPath.AddEllipse(220, 220, 100, 100);
             
    // Get the total number of points for the path,
    // and the arrays of the points and types.
    int myPathPointCount = myPath.PointCount;
    PointF[] myPathPoints = myPath.PathPoints;
    byte[] myPathTypes = myPath.PathTypes;
             
    // Set up variables for listing all the values of the path's
    // points to the screen.
    int i;
    float j = 20;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
             
    // List the values for all of path points and types to
    // the left side of the screen.
    for(i=0; i < myPathPointCount; i++)
    {
        e.Graphics.DrawString(myPathPoints[i].X.ToString()+
            ", " + myPathPoints[i].Y.ToString() + ", " +
            myPathTypes[i].ToString(),  myFont, myBrush,
            20, j);
            
        j+=20; 
    }
             
    // Create a GraphicsPathIterator.
    GraphicsPathIterator myPathIterator = new
        GraphicsPathIterator(myPath);
             
    // Rewind the iterator.
    myPathIterator.Rewind();
             
    // Create a GraphicsPath to receive a section of myPath.
    GraphicsPath myPathSection = new GraphicsPath();
             
    // Retrieve and list the number of points contained in
             
    // the first marker to the right side of the screen.
    int markerPoints;
    markerPoints = myPathIterator.NextMarker(myPathSection);
    e.Graphics.DrawString("Marker: 1" + "  Num Points: " +
        markerPoints.ToString(),  myFont, myBrush, 200, 20);
}
Public Sub NextMarkerExample2(ByVal e As PaintEventArgs)

    ' Create a graphics path.
    Dim myPath As New GraphicsPath

    ' Set up primitives to add to myPath.
    Dim myPoints As Point() = {New Point(20, 20), _
        New Point(120, 120), New Point(20, 120), New Point(20, 20)}
    Dim myRect As New Rectangle(120, 120, 100, 100)

    ' Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints)
    myPath.SetMarkers()
    myPath.AddRectangle(myRect)
    myPath.SetMarkers()
    myPath.AddEllipse(220, 220, 100, 100)

    ' Get the total number of points for the path,
    ' and the arrays of the points and types.
    Dim myPathPointCount As Integer = myPath.PointCount
    Dim myPathPoints As PointF() = myPath.PathPoints
    Dim myPathTypes As Byte() = myPath.PathTypes

    ' Set up variables for drawing the array
    ' of points to the screen.
    Dim i As Integer
    Dim j As Single = 20
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the set of path points and types to the screen.
    For i = 0 To myPathPointCount - 1
        e.Graphics.DrawString(myPathPoints(i).X.ToString() + _
            ", " + myPathPoints(i).Y.ToString() + ", " + _
            myPathTypes(i).ToString(), myFont, myBrush, 20, j)
        j += 20
    Next i

    ' Create a GraphicsPathIterator.
    Dim myPathIterator As New GraphicsPathIterator(myPath)

    ' Rewind the iterator.
    myPathIterator.Rewind()

    ' Create a GraphicsPath section.
    Dim myPathSection As New GraphicsPath

    ' List the points contained in the first marker
    ' to the screen.
    Dim markerPoints As Integer
    markerPoints = myPathIterator.NextMarker(myPathSection)
    e.Graphics.DrawString("Marker: 1" + "  Num Points: " + _
        markerPoints.ToString(), myFont, myBrush, 200, 20)
End Sub

Comentarios

Use el SetMarkers método para establecer marcadores en una ruta de acceso. Los marcadores se usan para crear grupos de subrutas. Una o varias subrutas pueden estar entre dos marcadores.

Se aplica a

NextMarker(Int32, Int32)

Source:
GraphicsPathIterator.cs
Source:
GraphicsPathIterator.cs
Source:
GraphicsPathIterator.cs

Incrementa el objeto GraphicsPathIterator hasta el siguiente marcador en el trazado y devuelve los índices inicial y final a modo de parámetros [out].

public:
 int NextMarker([Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex);
public int NextMarker (out int startIndex, out int endIndex);
member this.NextMarker : int * int -> int
Public Function NextMarker (ByRef startIndex As Integer, ByRef endIndex As Integer) As Integer

Parámetros

startIndex
Int32

[out] La referencia al entero que se proporciona a este parámetro recibe el índice del punto que inicia un subtrazado.

endIndex
Int32

[out] La referencia al entero que se proporciona a este parámetro recibe el índice del punto que finaliza un subtrazado al que señala startIndex.

Devoluciones

Número de puntos entre este marcador y el siguiente.

Ejemplos

El ejemplo siguiente está diseñado para su uso con Windows Forms y requiere PaintEventArgse, un OnPaint objeto de evento. El código realiza las siguientes acciones:

  • Crea un objeto GraphicsPath.

  • Agrega tres líneas, un rectángulo y una elipse 3/4 con marcadores entre cada uno.

  • Dibuja los valores de la matriz de puntos a la pantalla.

  • Crea un objeto GraphicsPathIterator.

  • Llama al método NextMarker.

  • Usa los valores devueltos por las llamadas iterativas para NextMarker dibujar los puntos de inicio y detención de cada marcador en la pantalla.

  • Dibuja el valor del número total de puntos en la pantalla.

private:
   void NextMarkerExample( PaintEventArgs^ e )
   {
      // Create the GraphicsPath.
      GraphicsPath^ myPath = gcnew GraphicsPath;
      array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
      Rectangle myRect = Rectangle(120,120,100,100);

      // Add 3 lines, a rectangle, an ellipse, and 2 markers.
      myPath->AddLines( myPoints );
      myPath->SetMarkers();
      myPath->AddRectangle( myRect );
      myPath->SetMarkers();
      myPath->AddEllipse( 220, 220, 100, 100 );

      // Get the total number of points for the path,
      // and the arrays of the points and types.
      int myPathPointCount = myPath->PointCount;
      array<PointF>^myPathPoints = myPath->PathPoints;
      array<Byte>^myPathTypes = myPath->PathTypes;

      // Set up variables for drawing the array
      // of points to the screen.
      int i;
      float j = 20;
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
      SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );

      // Draw the set of path points and types to the screen.
      for ( i = 0; i < myPathPointCount; i++ )
      {
         e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
         j += 20;
      }

      // Create a GraphicsPathIterator.
      GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
      int myStartIndex;
      int myEndIndex;

      // Rewind the Iterator.
      myPathIterator->Rewind();

      // Draw the Markers and their start and end points
      // to the screen.
      j = 20;
      for ( i = 0; i < 3; i++ )
      {
         myPathIterator->NextMarker( myStartIndex, myEndIndex );
         e->Graphics->DrawString( String::Format( "Marker {0}:  Start: {1}  End: {2}", i, myStartIndex, myEndIndex ),
               myFont, myBrush, 200, j );
         j += 20;
      }

      // Draw the total number of points to the screen.
      j += 20;
      int myPathTotalPoints = myPathIterator->Count;
      e->Graphics->DrawString( String::Format( "Total Points = {0}", myPathTotalPoints ), myFont, myBrush, 200, j );
   }
private void NextMarkerExample(PaintEventArgs e)
{
             
    // Create the GraphicsPath.
    GraphicsPath myPath = new GraphicsPath();
    Point[] myPoints = {new Point(20, 20), new Point(120, 120), 
        new Point(20, 120),new Point(20, 20) }; 

    Rectangle myRect = new Rectangle(120, 120, 100, 100);
             
    // Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints);
    myPath.SetMarkers();
    myPath.AddRectangle(myRect);
    myPath.SetMarkers();
    myPath.AddEllipse(220, 220, 100, 100);
             
    // Get the total number of points for the path,
             
    // and the arrays of the points and types.
    int myPathPointCount = myPath.PointCount;
    PointF[] myPathPoints = myPath.PathPoints;
    byte[] myPathTypes = myPath.PathTypes;
             
    // Set up variables for drawing the array
             
    // of points to the screen.
    int i;
    float j = 20;
    Font myFont = new Font("Arial", 8);
    SolidBrush myBrush = new SolidBrush(Color.Black);
             
    // Draw the set of path points and types to the screen.
    for(i=0; i<myPathPointCount; i++)
    {
        e.Graphics.DrawString(myPathPoints[i].X.ToString()+
            ", " + myPathPoints[i].Y.ToString() + ", " +
            myPathTypes[i].ToString(),
            myFont,
            myBrush,
            20,
            j);
        j+=20;
    }
             
    // Create a GraphicsPathIterator.
    GraphicsPathIterator myPathIterator = new
        GraphicsPathIterator(myPath);
    int myStartIndex;
    int myEndIndex;
             
    // Rewind the Iterator.
    myPathIterator.Rewind();
             
    // Draw the Markers and their start and end points
             
    // to the screen.
    j=20;
    for(i=0;i<3;i++)
    {
        myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
        e.Graphics.DrawString("Marker " + i.ToString() +
            ":  Start: " + myStartIndex.ToString()+
            "  End: " + myEndIndex.ToString(),
            myFont,
            myBrush,
            200,
            j);
        j += 20;
    }
             
    // Draw the total number of points to the screen.
    j += 20;
    int myPathTotalPoints = myPathIterator.Count;
    e.Graphics.DrawString("Total Points = " +
        myPathTotalPoints.ToString(),
        myFont,
        myBrush,
        200,
        j);
}
Public Sub NextMarkerExample(ByVal e As PaintEventArgs)

    ' Create the GraphicsPath.
    Dim myPath As New GraphicsPath
    Dim myPoints As Point() = {New Point(20, 20), _
    New Point(120, 120), New Point(20, 120), New Point(20, 20)}
    Dim myRect As New Rectangle(120, 120, 100, 100)

    ' Add 3 lines, a rectangle, an ellipse, and 2 markers.
    myPath.AddLines(myPoints)
    myPath.SetMarkers()
    myPath.AddRectangle(myRect)
    myPath.SetMarkers()
    myPath.AddEllipse(220, 220, 100, 100)

    ' Get the total number of points for the path,
    ' and the arrays of the points and types.
    Dim myPathPointCount As Integer = myPath.PointCount
    Dim myPathPoints As PointF() = myPath.PathPoints
    Dim myPathTypes As Byte() = myPath.PathTypes

    ' Set up variables for drawing the array of points to the screen.
    Dim i As Integer
    Dim j As Single = 20
    Dim myFont As New Font("Arial", 8)
    Dim myBrush As New SolidBrush(Color.Black)

    ' Draw the set of path points and types to the screen.
    For i = 0 To myPathPointCount - 1
        e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
            myPathPoints(i).Y.ToString() + ", " + _
            myPathTypes(i).ToString(), myFont, myBrush, 20, j)
        j += 20
    Next i

    ' Create a GraphicsPathIterator.
    Dim myPathIterator As New GraphicsPathIterator(myPath)
    Dim myStartIndex As Integer
    Dim myEndIndex As Integer

    ' Rewind the Iterator.
    myPathIterator.Rewind()

    ' Draw the Markers and their start and end points to the screen.
    j = 20
    For i = 0 To 2
        myPathIterator.NextMarker(myStartIndex, myEndIndex)
        e.Graphics.DrawString("Marker " + i.ToString() + _
            ":  Start: " + myStartIndex.ToString() + "  End: " + _
            myEndIndex.ToString(), myFont, myBrush, 200, j)
        j += 20
    Next i

    ' Draw the total number of points to the screen.
    j += 20
    Dim myPathTotalPoints As Integer = myPathIterator.Count
    e.Graphics.DrawString("Total Points = " + _
        myPathTotalPoints.ToString(), myFont, myBrush, 200, j)
End Sub

Comentarios

Use el SetMarkers método para establecer marcadores en una ruta de acceso. Los marcadores se usan para crear grupos de subrutas. Una o varias subrutas pueden estar entre dos marcadores.

Se aplica a