Graphics.DrawBezier Graphics.DrawBezier Graphics.DrawBezier Method

Definición

Dibuja una curva spline de Bézier definida por cuatro estructuras Point.Draws a Bézier spline defined by four Point structures.

Sobrecargas

DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point)

Dibuja una curva spline de Bézier definida por cuatro estructuras Point.Draws a Bézier spline defined by four Point structures.

DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF)

Dibuja una curva spline de Bézier definida por cuatro estructuras PointF.Draws a Bézier spline defined by four PointF structures.

DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single)

Dibuja una curva spline de Bézier definida por cuatro pares ordenados de coordenadas que representan puntos.Draws a Bézier spline defined by four ordered pairs of coordinates that represent points.

DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point)

Dibuja una curva spline de Bézier definida por cuatro estructuras Point.Draws a Bézier spline defined by four Point structures.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::Point pt1, System::Drawing::Point pt2, System::Drawing::Point pt3, System::Drawing::Point pt4);
public void DrawBezier (System.Drawing.Pen pen, System.Drawing.Point pt1, System.Drawing.Point pt2, System.Drawing.Point pt3, System.Drawing.Point pt4);
member this.DrawBezier : System.Drawing.Pen * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point -> unit

Parámetros

pen
Pen Pen Pen

Estructura Pen que determina el color, ancho y estilo de la curva.Pen structure that determines the color, width, and style of the curve.

pt1
Point Point Point

Estructura Point que representa el punto inicial de la curva.Point structure that represents the starting point of the curve.

pt2
Point Point Point

Estructura Point que representa el primer punto de control para la curva.Point structure that represents the first control point for the curve.

pt3
Point Point Point

Estructura Point que representa el segundo punto de control para la curva.Point structure that represents the second control point for the curve.

pt4
Point Point Point

Estructura Point que representa el extremo de la curva.Point structure that represents the ending point of the curve.

Excepciones

Ejemplos

El siguiente ejemplo de código está diseñado para su uso con Windows Forms y requiere PaintEventArgs e, que Paint es un parámetro del controlador de eventos.The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. El código realiza las siguientes acciones:The code performs the following actions:

  • Crea un lápiz negro.Creates a black pen.

  • Crea el inicio, el final y dos puntos de control para la curva.Creates the start, end, and two control points for the curve.

  • Dibuja la curva de Bézier en la pantalla.Draws the Bézier curve to the screen.

private:
   void DrawBezierPoint( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create points for curve.
      Point start = Point(100,100);
      Point control1 = Point(200,10);
      Point control2 = Point(350,50);
      Point end = Point(500,100);

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPoint(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    Point start = new Point(100, 100);
    Point control1 = new Point(200, 10);
    Point control2 = new Point(350, 50);
    Point end = new Point(500, 100);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPoint(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create points for curve.
    Dim start As New Point(100, 100)
    Dim control1 As New Point(200, 10)
    Dim control2 As New Point(350, 50)
    Dim [end] As New Point(500, 100)

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub

Comentarios

La curva de Bézier se dibuja desde el primer punto hasta el cuarto.The Bézier curve is drawn from the first point to the fourth point. El segundo y tercer punto son puntos de control que determinan la forma de la curva.The second and third points are control points that determine the shape of the curve.

DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF)

Dibuja una curva spline de Bézier definida por cuatro estructuras PointF.Draws a Bézier spline defined by four PointF structures.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::PointF pt1, System::Drawing::PointF pt2, System::Drawing::PointF pt3, System::Drawing::PointF pt4);
public void DrawBezier (System.Drawing.Pen pen, System.Drawing.PointF pt1, System.Drawing.PointF pt2, System.Drawing.PointF pt3, System.Drawing.PointF pt4);
member this.DrawBezier : System.Drawing.Pen * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF -> unit

Parámetros

pen
Pen Pen Pen

Pen que determina el color, ancho y estilo de la curva.Pen that determines the color, width, and style of the curve.

pt1
PointF PointF PointF

Estructura PointF que representa el punto inicial de la curva.PointF structure that represents the starting point of the curve.

pt2
PointF PointF PointF

Estructura PointF que representa el primer punto de control para la curva.PointF structure that represents the first control point for the curve.

pt3
PointF PointF PointF

Estructura PointF que representa el segundo punto de control para la curva.PointF structure that represents the second control point for the curve.

pt4
PointF PointF PointF

Estructura PointF que representa el extremo de la curva.PointF structure that represents the ending point of the curve.

Excepciones

Ejemplos

El siguiente ejemplo de código está diseñado para su uso con Windows Forms y requiere PaintEventArgs e, que Paint es un parámetro del controlador de eventos.The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. El código realiza las siguientes acciones:The code performs the following actions:

  • Crea un lápiz negro.Creates a black pen.

  • Crea el inicio, el final y dos puntos de control para la curva.Creates the start, end, and two control points for the curve.

  • Dibuja la curva de Bézier en la pantalla.Draws the Bézier curve to the screen.

private:
   void DrawBezierPointF( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create points for curve.
      PointF start = PointF(100.0F,100.0F);
      PointF control1 = PointF(200.0F,10.0F);
      PointF control2 = PointF(350.0F,50.0F);
      PointF end = PointF(500.0F,100.0F);

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPointF(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    PointF start = new PointF(100.0F, 100.0F);
    PointF control1 = new PointF(200.0F, 10.0F);
    PointF control2 = new PointF(350.0F, 50.0F);
    PointF end = new PointF(500.0F, 100.0F);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPointF(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create points for curve.
    Dim start As New PointF(100.0F, 100.0F)
    Dim control1 As New PointF(200.0F, 10.0F)
    Dim control2 As New PointF(350.0F, 50.0F)
    Dim [end] As New PointF(500.0F, 100.0F)

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub

Comentarios

La curva spline de Bézier se dibuja desde el primer punto hasta el cuarto.The Bézier spline is drawn from the first point to the fourth point. El segundo y tercer punto son puntos de control que determinan la forma de la curva.The second and third points are control points that determine the shape of the curve.

DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single)

Dibuja una curva spline de Bézier definida por cuatro pares ordenados de coordenadas que representan puntos.Draws a Bézier spline defined by four ordered pairs of coordinates that represent points.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
public void DrawBezier (System.Drawing.Pen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
member this.DrawBezier : System.Drawing.Pen * single * single * single * single * single * single * single * single -> unit

Parámetros

pen
Pen Pen Pen

Pen que determina el color, ancho y estilo de la curva.Pen that determines the color, width, and style of the curve.

x1
Single Single Single

Coordenada x del punto inicial de la curva.The x-coordinate of the starting point of the curve.

y1
Single Single Single

Coordenada y del punto inicial de la curva.The y-coordinate of the starting point of the curve.

x2
Single Single Single

Coordenada x del primer punto de control de la curva.The x-coordinate of the first control point of the curve.

y2
Single Single Single

Coordenada y del primer punto de control de la curva.The y-coordinate of the first control point of the curve.

x3
Single Single Single

Coordenada x del segundo punto de control de la curva.The x-coordinate of the second control point of the curve.

y3
Single Single Single

Coordenada y del segundo punto de control de la curva.The y-coordinate of the second control point of the curve.

x4
Single Single Single

Coordenada x del punto final de la curva.The x-coordinate of the ending point of the curve.

y4
Single Single Single

Coordenada y del punto final de la curva.The y-coordinate of the ending point of the curve.

Excepciones

Ejemplos

El siguiente ejemplo de código está diseñado para su uso con Windows Forms y requiere PaintEventArgs e, que Paint es un parámetro del controlador de eventos.The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. El código realiza las siguientes acciones:The code performs the following actions:

  • Crea un lápiz negro.Creates a black pen.

  • Crea las coordenadas del inicio, el final y dos puntos de control para la curva.Creates the coordinates of the start, end, and two control points for the curve.

  • Dibuja la curva de Bézier en la pantalla.Draws the Bézier curve to the screen.

private:
   void DrawBezierFloat( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create coordinates of points for curve.
      float startX = 100.0F;
      float startY = 100.0F;
      float controlX1 = 200.0F;
      float controlY1 = 10.0F;
      float controlX2 = 350.0F;
      float controlY2 = 50.0F;
      float endX = 500.0F;
      float endY = 100.0F;

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, startX, startY, controlX1, controlY1, controlX2, controlY2, endX, endY );
   }
private void DrawBezierFloat(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create coordinates of points for curve.
    float startX = 100.0F;
    float startY = 100.0F;
    float controlX1 = 200.0F;
    float controlY1 =  10.0F;
    float controlX2 = 350.0F;
    float controlY2 =  50.0F;
    float endX = 500.0F;
    float endY = 100.0F;
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY,
        controlX1, controlY1,
        controlX2, controlY2,
        endX, endY);
}

' Begin Example03.
Private Sub DrawBezierFloat(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create coordinates of points for curve.
    Dim startX As Single = 100.0F
    Dim startY As Single = 100.0F
    Dim controlX1 As Single = 200.0F
    Dim controlY1 As Single = 10.0F
    Dim controlX2 As Single = 350.0F
    Dim controlY2 As Single = 50.0F
    Dim endX As Single = 500.0F
    Dim endY As Single = 100.0F

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY, controlX1, _
    controlY1, controlX2, controlY2, endX, endY)
End Sub

Comentarios

La curva spline de Bézier se dibuja desde el primer punto hasta el cuarto.The Bézier spline is drawn from the first point to the fourth point. El segundo y tercer punto son puntos de control que determinan la forma de la curva.The second and third points are control points that determine the shape of the curve.

Se aplica a