SpeechRecognitionEngine.SetInputToDefaultAudioDevice Método

Definición

Configura el objeto SpeechRecognitionEngine para recibir entradas del dispositivo de audio predeterminado.

public:
 void SetInputToDefaultAudioDevice();
public void SetInputToDefaultAudioDevice ();
member this.SetInputToDefaultAudioDevice : unit -> unit
Public Sub SetInputToDefaultAudioDevice ()

Ejemplos

En el ejemplo siguiente se muestra parte de una aplicación de consola que muestra el reconocimiento de voz básico. En el ejemplo se utiliza la salida del dispositivo de audio predeterminado, se realizan varias operaciones de reconocimiento asincrónicas y se cierra cuando un usuario ejecuta la frase "Exit".

using System;  
using System.Globalization;  
using System.Speech.Recognition;  
using System.Threading;  

namespace DefaultInput  
{  
  class Program  
  {  
    // Indicate whether asynchronous recognition has finished.  
    static bool completed;  

    static void Main(string[] args)  
    {  
      using (SpeechRecognitionEngine recognizer =  
        new SpeechRecognitionEngine(new CultureInfo("en-US")))  
      {  

        // Create and load the exit grammar.  
        Grammar exitGrammar = new Grammar(new GrammarBuilder("exit"));  
        exitGrammar.Name = "Exit Grammar";  
        recognizer.LoadGrammar(exitGrammar);  

        // Create and load the dictation grammar.  
        Grammar dictation = new DictationGrammar();  
        dictation.Name = "Dictation Grammar";  
        recognizer.LoadGrammar(dictation);  

        // Attach event handlers to the recognizer.  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(  
            SpeechRecognizedHandler);  
        recognizer.RecognizeCompleted +=  
          new EventHandler<RecognizeCompletedEventArgs>(  
            RecognizeCompletedHandler);  

        // Assign input to the recognizer.  
        recognizer.SetInputToDefaultAudioDevice();  

        // Begin asynchronous recognition.  
        Console.WriteLine("Starting recognition...");  
        completed = false;  
        recognizer.RecognizeAsync(RecognizeMode.Multiple);  

        // Wait for recognition to finish.  
        while (!completed)  
        {  
          Thread.Sleep(333);  
        }  
        Console.WriteLine("Done.");  
      }  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    static void SpeechRecognizedHandler(  
      object sender, SpeechRecognizedEventArgs e)  
    {  
      Console.WriteLine("  Speech recognized:");  
      string grammarName = "<not available>";  
      if (e.Result.Grammar.Name != null &&  
        !e.Result.Grammar.Name.Equals(string.Empty))  
      {  
        grammarName = e.Result.Grammar.Name;  
      }  
      Console.WriteLine("    {0,-17} - {1}",  
        grammarName, e.Result.Text);  

      if (grammarName.Equals("Exit Grammar"))  
      {  
        ((SpeechRecognitionEngine)sender).RecognizeAsyncCancel();  
      }  
    }  

    static void RecognizeCompletedHandler(  
      object sender, RecognizeCompletedEventArgs e)  
    {  
      Console.WriteLine("  Recognition completed.");  
      completed = true;  
    }  
  }  
}  

Se aplica a

Consulte también