SpeechSynthesizer.State SpeechSynthesizer.State SpeechSynthesizer.State SpeechSynthesizer.State Property

Definición

Obtiene el estado de habla actual del objeto SpeechSynthesizer.Gets the current speaking state of the SpeechSynthesizer object.

public:
 property System::Speech::Synthesis::SynthesizerState State { System::Speech::Synthesis::SynthesizerState get(); };
public System.Speech.Synthesis.SynthesizerState State { get; }
member this.State : System.Speech.Synthesis.SynthesizerState
Public ReadOnly Property State As SynthesizerState

Valor de propiedad

Devuelve el estado actual de habla del objeto SpeechSynthesizer.Returns the current speaking state of the SpeechSynthesizer object.

Ejemplos

En el ejemplo siguiente se muestra el estado de SpeechSynthesizer antes, durante y después de hablar de un símbolo del sistema.The following example illustrates the state of the SpeechSynthesizer before, during, and after speaking a prompt.

using System;  
using System.Threading;  
using System.Speech.Synthesis;  

namespace SampleSynthesis  
{  
  class Program  
  {  
    static void Main(string[] args)  
    {  

      // Initialize a new instance of the SpeechSynthesizer.  
      SpeechSynthesizer synth = new SpeechSynthesizer() ;  

      // Configure the audio output.   
      synth.SetOutputToDefaultAudioDevice();  

      // Subscribe to the SpeakProgress event.         
      synth.SpeakProgress += new EventHandler<SpeakProgressEventArgs>(synth_SpeakProgress);  

      // Write the state of the SpeechSynthesizer to the console.  
      Console.WriteLine("Current Synthesizer state: " + synth.State + "\n");  

      // Speak a string asynchronously.  
      synth.SpeakAsync("What is your favorite color?");  

      // Write the state of the SpeechSynthesizer to the console while it is speaking.  
      Thread.Sleep(1000);  
      Console.WriteLine("\n - Current Synthesizer state: " + synth.State + " - \n");  

      // Write the state of the SpeechSynthesizer to the console after it is done speaking.  
      Thread.Sleep(2000);  
      Console.WriteLine("\nCurrent Synthesizer state: " + synth.State);  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    static void synth_SpeakProgress(object sender, SpeakProgressEventArgs e)  
    {  
      Console.WriteLine(e.Text);  
    }  
  }  
}  

Comentarios

Para obtener el nuevo estado de SpeechSynthesizer después de que cambie, use la State propiedad de la StateChangedEventArgs clase.To get the new state of the SpeechSynthesizer after it changes, use the State property of the StateChangedEventArgs class.

Se aplica a