TextBlock.TextEffects Propiedad

Definición

Obtiene o establece los efectos que se van a aplicar al contenido de texto de este elemento.Gets or sets the effects to apply to the text content in this element.

public:
 property System::Windows::Media::TextEffectCollection ^ TextEffects { System::Windows::Media::TextEffectCollection ^ get(); void set(System::Windows::Media::TextEffectCollection ^ value); };
public System.Windows.Media.TextEffectCollection TextEffects { get; set; }
member this.TextEffects : System.Windows.Media.TextEffectCollection with get, set
Public Property TextEffects As TextEffectCollection

Valor de propiedad

TextEffectCollection

Colección TextEffectCollection que contiene uno o varios objetos TextEffect que definen los efectos que se van a aplicar al texto de TextBlock.A TextEffectCollection containing one or more TextEffect objects that define effects to apply to the text of the TextBlock. El valor predeterminado es null (no se aplican efectos).The default is null (no effects applied).

Ejemplos

En el ejemplo siguiente se muestra cómo crear un efecto de texto simple y aplicarlo a un texto de TextBlock .The following example shows how to create a simple text effect and apply it to a text of a TextBlock.

// Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
ColorAnimation blackToWhite = new ColorAnimation(Colors.White, Colors.Black, new Duration(new TimeSpan(100000)));
blackToWhite.AutoReverse = true;
blackToWhite.RepeatBehavior = RepeatBehavior.Forever;

// Create a new brush and apply the color animation.
SolidColorBrush scb = new SolidColorBrush(Colors.Black);
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite);

// Create a new TextEffect object; set foreground brush to the previously created brush.
TextEffect tfe = new TextEffect();
tfe.Foreground = scb;
// Range of text to apply effect to (all).
tfe.PositionStart = 0;
tfe.PositionCount = int.MaxValue;

// Create a new TextBlock with some text.
TextBlock textBlock = new TextBlock();
textBlock.Text = "Text that flickers...";

// The TextEffects property is null (no collection) by default.  Create a new one.
textBlock.TextEffects = new TextEffectCollection();

// Add the previously created effect to the TextEffects collection.
textBlock.TextEffects.Add(tfe);
' Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
Dim blackToWhite As New ColorAnimation(Colors.White, Colors.Black, New Duration(New TimeSpan(100000)))
blackToWhite.AutoReverse = True
blackToWhite.RepeatBehavior = RepeatBehavior.Forever

' Create a new brush and apply the color animation.
Dim scb As New SolidColorBrush(Colors.Black)
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite)

' Create a new TextEffect object; set foreground brush to the previously created brush.
Dim tfe As New TextEffect()
tfe.Foreground = scb
' Range of text to apply effect to (all).
tfe.PositionStart = 0
tfe.PositionCount = Integer.MaxValue

' Create a new TextBlock with some text.
Dim textBlock As New TextBlock()
textBlock.Text = "Text that flickers..."

' The TextEffects property is null (no collection) by default.  Create a new one.
textBlock.TextEffects = New TextEffectCollection()

' Add the previously created effect to the TextEffects collection.
textBlock.TextEffects.Add(tfe)

Comentarios

De forma predeterminada, esta propiedad se establece en null y no tiene ningún TextEffectCollection asociado.By default, this property is set to null and has no TextEffectCollection associated with it. Antes de agregar efectos de texto, cree un nuevo TextEffectCollection y asígnelo a esta propiedad.Before adding any text effects, create a new TextEffectCollection and assign it to this property.

Información sobre propiedades de dependenciaDependency Property Information

Campo de identificadorIdentifier field TextEffectsProperty
Propiedades de metadatos establecidas entrueMetadata properties set to true AffectsRender

Se aplica a