TextElement.TextEffects TextElement.TextEffects TextElement.TextEffects TextElement.TextEffects Property

Definición

Obtiene o establece una colección de efectos de texto para aplicar al contenido del elemento.Gets or sets a collection of text effects to apply to the content of the element.

public:
 property System::Windows::Media::TextEffectCollection ^ TextEffects { System::Windows::Media::TextEffectCollection ^ get(); void set(System::Windows::Media::TextEffectCollection ^ value); };
public System.Windows.Media.TextEffectCollection TextEffects { get; set; }
member this.TextEffects : System.Windows.Media.TextEffectCollection with get, set
Public Property TextEffects As TextEffectCollection

Valor de propiedad

Un objeto TextEffectCollection que contiene uno o más objetos TextEffect que definen los efectos para aplicarse al contenido de este elemento.A TextEffectCollection containing one or more TextEffect objects that define effects to apply to the content in this element. El valor predeterminado es null (no una colección vacía).The default is null (not an empty collection).

Ejemplos

En el ejemplo siguiente se muestra cómo crear un efecto de texto simple y aplicarlo a Run un texto TextEffects a través de la propiedad.The following example shows how to create a simple text effect and apply it to a text Run through the TextEffects property.

// Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
ColorAnimation blackToWhite = new ColorAnimation(Colors.White, Colors.Black, new Duration(new TimeSpan(100000)));
blackToWhite.AutoReverse = true;
blackToWhite.RepeatBehavior = RepeatBehavior.Forever;

// Create a new brush and apply the color animation.
SolidColorBrush scb = new SolidColorBrush(Colors.Black);
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite);

// Create a new TextEffect object; set foreground brush to the previously created brush.
TextEffect tfe = new TextEffect();
tfe.Foreground = scb;
// Range of text to apply effect to (all).
tfe.PositionStart = 0;
tfe.PositionCount = int.MaxValue;

// Create a new text run, and add the previously created text effect to the run's effects collection.
Run flickerRun = new Run("Text that flickers...");
flickerRun.TextEffects = new TextEffectCollection();
flickerRun.TextEffects.Add(tfe);
' Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
Dim blackToWhite As New ColorAnimation(Colors.White, Colors.Black, New Duration(New TimeSpan(100000)))
blackToWhite.AutoReverse = True
blackToWhite.RepeatBehavior = RepeatBehavior.Forever

' Create a new brush and apply the color animation.
Dim scb As New SolidColorBrush(Colors.Black)
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite)

' Create a new TextEffect object; set foreground brush to the previously created brush.
Dim tfe As New TextEffect()
tfe.Foreground = scb
' Range of text to apply effect to (all).
tfe.PositionStart = 0
tfe.PositionCount = Integer.MaxValue

' Create a new text run, and add the previously created text effect to the run's effects collection.
Dim flickerRun As New Run("Text that flickers...")
flickerRun.TextEffects = New TextEffectCollection()
flickerRun.TextEffects.Add(tfe)

Comentarios

De forma predeterminada, esta propiedad se establece null en y no TextEffectCollection tiene ningún asociado.By default, this property is set to null and has no TextEffectCollection associated with it. Antes de agregar efectos de texto, cree un TextEffectCollection nuevo y asígnelo a esta propiedad.Before adding any text effects, create a new TextEffectCollection and assign it to this property.

Información sobre propiedades de dependenciaDependency Property Information

Campo de identificadorIdentifier field TextEffectsProperty
Propiedades de metadatos establecidas entrueMetadata properties set to true AffectsRender

Se aplica a