Matrix3D.RotateAtPrepend(Quaternion, Point3D) Método

Definición

Antepone un giro sobre una estructura Point3D centrada especificada a esta estructura Matrix3D.

public:
 void RotateAtPrepend(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAtPrepend (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAtPrepend : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAtPrepend (quaternion As Quaternion, center As Point3D)

Parámetros

quaternion
Quaternion

Quaternion que representa el giro.

center
Point3D

Centra la estructura Point3D sobre la que se va a girar.

Se aplica a