## Definición

Suma la estructura Point4D a Point4D.Adds a Point4D structure to a Point4D.

``````public:
static System::Windows::Media::Media3D::Point4D operator +(System::Windows::Media::Media3D::Point4D point1, System::Windows::Media::Media3D::Point4D point2);``````
``public static System.Windows.Media.Media3D.Point4D operator + (System.Windows.Media.Media3D.Point4D point1, System.Windows.Media.Media3D.Point4D point2);``
``static member ( + ) : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D``
``Public Shared Operator + (point1 As Point4D, point2 As Point4D) As Point4D``

#### Parámetros

point1
Point4D

Primera estructura Point4D que se va a agregar.The first Point4D structure to add.

point2
Point4D

Segunda estructura Point4D que se va a sumar.The second Point4D structure to add.

#### Devoluciones

Devuelve la suma de `point1` y `point2`.Returns the sum of `point1` and `point2`.

## Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador de suma sobrecargado para agregar dos estructuras Point4D.The following example shows how to use the overloaded addition operator to add two Point4D structures.

``````                       // Add a Point4D to a Point4D using the static Add method.
// Returns a Point4D.

Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D point2 = new Point4D(15, 40, 60, 75);
Point4D pointResult = new Point4D();

// pointResult is equal to (25, 45, 61, 79)

// Displaying Results
syntaxString = "pointResult = Point4D.Add(point1, point2);";
resultType = "Point4D";
operationString = "Adding a 3D Point and a 3D Vector";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
``````
``````' Add a Point4D to a Point4D using the static Add method.
' Returns a Point4D.

Dim point1 As New Point4D(10, 5, 1, 4)
Dim point2 As New Point4D(15, 40, 60, 75)
Dim pointResult As New Point4D()