VisualStateManager.GoToElementState(FrameworkElement, String, Boolean) VisualStateManager.GoToElementState(FrameworkElement, String, Boolean) VisualStateManager.GoToElementState(FrameworkElement, String, Boolean) VisualStateManager.GoToElementState(FrameworkElement, String, Boolean) Method

Definición

Realiza la transición del elemento entre dos estados.Transitions the element between two states. Utilice este método para la transición de estados definidos por una aplicación, en lugar de definidos por un control.Use this method to transition states that are defined by an application, rather than defined by a control.

public:
 static bool GoToElementState(System::Windows::FrameworkElement ^ stateGroupsRoot, System::String ^ stateName, bool useTransitions);
public static bool GoToElementState (System.Windows.FrameworkElement stateGroupsRoot, string stateName, bool useTransitions);
static member GoToElementState : System.Windows.FrameworkElement * string * bool -> bool
Public Shared Function GoToElementState (stateGroupsRoot As FrameworkElement, stateName As String, useTransitions As Boolean) As Boolean

Parámetros

stateGroupsRoot
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

Elemento raíz que contiene VisualStateManager.The root element that contains the VisualStateManager.

stateName
String String String String

El estado al que se realiza la transición.The state to transition to.

useTransitions
Boolean Boolean Boolean Boolean

Es true para usar un objeto VisualTransition en la transición entre estados; de lo contrario, es false.true to use a VisualTransition object to transition between states; otherwise, false.

Devoluciones

true si el control ha realizado correctamente la transición al nuevo estado; de lo contrario, false.true if the control successfully transitioned to the new state; otherwise, false.

Excepciones

stateGroupsRoot es null.stateGroupsRoot is null.

O bien-or- stateName es null.stateName is null.

Ejemplos

En el ejemplo siguiente se crea una aplicación que solicita al usuario que adivine un número entre 1 y 100.The following example creates an application that prompts the user to guess a number between 1 and 100. Cuando el usuario escribe un número, la aplicación indica si la estimación es demasiado alta, demasiado baja o correcta.When the user enters a number, the application indicates whether the guess is too high, too low, or correct. Lo siguiente XAMLXAML crea la interfaz de usuario para la aplicación y define 4 Estados TooLow: TooHigh, Correct, y Guessing.The following XAMLXAML creates the user interface for the application and defines 4 states: TooLow, TooHigh, Correct, and Guessing. Cuando se inicia la aplicación, se encuentra en Guessing el estado.When the application begins, it is in the Guessing state. ..

<Grid x:Name="LayoutRoot">
  <Grid.Background>
    <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
      <GradientStop Color="#FF022343" Offset="0"/>
      <GradientStop Color="#FF006BD2" Offset="1"/>
    </LinearGradientBrush>
  </Grid.Background>
  <VisualStateManager.VisualStateGroups>
    <VisualStateGroup x:Name="ResultStates">
      <VisualStateGroup.Transitions>
        <VisualTransition GeneratedDuration="0:0:0.5">
          <VisualTransition.GeneratedEasingFunction>
            <CubicEase EasingMode="EaseOut"/>
          </VisualTransition.GeneratedEasingFunction>
        </VisualTransition>
      </VisualStateGroup.Transitions>
      <VisualState x:Name="TooLow">
        <Storyboard>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[1].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FFD22700"/>
          </ColorAnimationUsingKeyFrames>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[0].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FFE2D7D0"/>
          </ColorAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleX)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleY)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[0].(GradientStop.Offset)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingDoubleKeyFrame KeyTime="0" Value="0.5"/>
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </VisualState>
      <VisualState x:Name="TooHigh">
        <Storyboard>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[1].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FFF3EBE9"/>
          </ColorAnimationUsingKeyFrames>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[0].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FFF12807"/>
          </ColorAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleX)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleY)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[1].(GradientStop.Offset)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingDoubleKeyFrame KeyTime="0" Value="0.5"/>
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </VisualState>
      <VisualState x:Name="Correct">
        <Storyboard>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[0].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FF0E4302"/>
          </ColorAnimationUsingKeyFrames>
          <ColorAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(Panel.Background).
              (GradientBrush.GradientStops)[1].(GradientStop.Color)" 
            Storyboard.TargetName="LayoutRoot">
            <EasingColorKeyFrame KeyTime="0" Value="#FF14D200"/>
          </ColorAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleX)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetProperty="(UIElement.RenderTransform).
              (TransformGroup.Children)[0].(ScaleTransform.ScaleY)" 
            Storyboard.TargetName="viewbox">
            <EasingDoubleKeyFrame KeyTime="0" Value="1"/>
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </VisualState>
      <VisualState x:Name="Guessing"/>
    </VisualStateGroup>
  </VisualStateManager.VisualStateGroups>
  <Grid.RowDefinitions>
    <RowDefinition Height="Auto"/>
    <RowDefinition Height="Auto"/>
    <RowDefinition/>
  </Grid.RowDefinitions>
  <Grid.ColumnDefinitions>
    <ColumnDefinition/>
    <ColumnDefinition Width="247"/>
  </Grid.ColumnDefinitions>
  <TextBlock Grid.Row="0" Grid.ColumnSpan="2" Margin="20,5,20,5" 
             FontSize="24" Foreground="White"
             Text="Guess a number between 1 and 100"/>
  <TextBox x:Name="Guess" Grid.Row="1" Margin="20,20,10,10" 
           TextWrapping="Wrap" FontSize="48" 
           TextChanged="OnTypingGuess"/>
  <Button x:Name="GuessButton" Grid.Row="1" Content="Guess" 
          Margin="10,20,20,10" Grid.Column="1" 
          FontSize="48" Click="OnGuess" 
          IsDefault="True"/>
  <Viewbox x:Name="viewbox" Grid.ColumnSpan="2" Grid.Row="2"
           Margin="20,10,20,20" RenderTransformOrigin="0.5,0.5">
    <Viewbox.RenderTransform>
      <TransformGroup>
        <ScaleTransform ScaleX="0" ScaleY="0"/>
        <SkewTransform/>
        <RotateTransform/>
        <TranslateTransform/>
      </TransformGroup>
    </Viewbox.RenderTransform>
    <TextBlock x:Name="Result" TextWrapping="Wrap"/>
  </Viewbox>
</Grid>

En el código siguiente se muestra la lógica de la aplicación.The following code shows the logic of the application. Cuando el usuario escribe un número y hace clic en el botón, la aplicación GoToElementState llama a para TooHighpasar TooLowa, Correct o para proporcionar comentarios al usuario sobre la estimación.When the user enters a number and clicks the button, the application calls GoToElementState to transition to TooHigh, TooLow, or Correct to provide feedback to the user about the guess. Para probar este ejemplo, llame GenerateNumber al método cuando se inicie la aplicación.To try this example, call the GenerateNumber method when the application begins.

int number;

private void GenerateNumber()
{
    System.Random r = new System.Random();
    number = r.Next(100) + 1;
}

private void OnGuess(object sender, System.Windows.RoutedEventArgs e)
{
    int guess;

    if (int.TryParse(this.Guess.Text, out guess))
    {
        if (guess < this.number)
        {
            VisualStateManager.GoToElementState(this.LayoutRoot, "TooLow", true);
            this.Result.Text = "Too Low!";
        }
        else if (guess > this.number)
        {
            VisualStateManager.GoToElementState(this.LayoutRoot, "TooHigh", true);
            this.Result.Text = "Too High!";
        }
        else
        {
            VisualStateManager.GoToElementState(this.LayoutRoot, "Correct", true);
            this.Result.Text = "Correct!";
        }
    }
}

private void OnTypingGuess(object sender, System.Windows.Controls.TextChangedEventArgs e)
{
    VisualStateManager.GoToElementState(this.LayoutRoot, "Guessing", true);
    this.Result.Text = "";
}
Private number As Integer

Private Sub GenerateNumber()
    Dim r As New System.Random()
    number = r.Next(100) + 1
End Sub

Private Sub OnGuess(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs)
    Dim guess As Integer

    If Integer.TryParse(Me.Guess.Text, guess) Then
        If guess < Me.number Then
            VisualStateManager.GoToElementState(Me.LayoutRoot, "TooLow", True)
            Me.Result.Text = "Too Low!"
        ElseIf guess > Me.number Then
            VisualStateManager.GoToElementState(Me.LayoutRoot, "TooHigh", True)
            Me.Result.Text = "Too High!"
        Else
            VisualStateManager.GoToElementState(Me.LayoutRoot, "Correct", True)
            Me.Result.Text = "Correct!"
        End If
    End If
End Sub

Private Sub OnTypingGuess(ByVal sender As Object, ByVal e As System.Windows.Controls.TextChangedEventArgs)
    VisualStateManager.GoToElementState(Me.LayoutRoot, "Guessing", True)
    Me.Result.Text = ""
End Sub

Comentarios

Window DataTemplate VisualStateManager ControlTemplate Llame al métodoparacambiarlosEstadosdeunelementofueradeun(porejemplo,siusaeno).GoToElementStateCall the GoToElementState method to change states on an element outside of a ControlTemplate (for example, if you use a VisualStateManager in a DataTemplate or Window). Llame al GoToState método si va a cambiar los Estados en un control que VisualStateManager utiliza en su ControlTemplate.Call the GoToState method if you are changing states in a control that uses the VisualStateManager in its ControlTemplate.

Se aplica a