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DesignerGlyph.Priority Property

Definition

Gets the priority setting for the designer glyph on the activity design surface.

public:
 virtual property int Priority { int get(); };
public virtual int Priority { get; }
member this.Priority : int
Public Overridable ReadOnly Property Priority As Integer

Property Value

An integer value that represents the priority setting for the DesignerGlyph on the activity designer surface. A lower value indicates a higher priority and therefore draws the glyph at the top-most Z order position on an activity designer.

Applies to