Paseo por F#Tour of F#

Es la mejor manera para obtener información sobre F# leer y escribir código de F#.The best way to learn about F# is to read and write F# code. En este artículo actuará como un paseo por algunas de las características clave del lenguaje F# y proporcionarle algunos fragmentos de código que se pueden ejecutar en el equipo.This article will act as a tour through some of the key features of the F# language and give you some code snippets that you can execute on your machine. Para obtener información acerca de cómo configurar un entorno de desarrollo, visite Introducción.To learn about setting up a development environment, check out Getting Started.

Hay dos conceptos principales en F#: tipos y funciones.There are two primary concepts in F#: functions and types. Este paseo realzan características del lenguaje que se dividen en estas dos conceptos.This tour will emphasize features of the language which fall into these two concepts.

Funciones y módulosFunctions and Modules

Las partes más fundamentales de cualquier programa de F# son funciones organizados módulos.The most fundamental pieces of any F# program are functions organized into modules. Funciones realizar trabajo en las entradas para producir salidas, y se organizan en módulos, que son la principal forma Agrupar cosas en F#.Functions perform work on inputs to produce outputs, and they are organized under Modules, which are the primary way you group things in F#. Se definen mediante la let enlace, que asigne un nombre de la función y definir sus argumentos.They are defined using the let binding, which give the function a name and define its arguments.

module BasicFunctions = 

    /// You use 'let' to define a function. This one accepts an integer argument and returns an integer. 
    /// Parentheses are optional for function arguments, except for when you use an explicit type annotation.
    let sampleFunction1 x = x*x + 3

    /// Apply the function, naming the function return result using 'let'. 
    /// The variable type is inferred from the function return type.
    let result1 = sampleFunction1 4573

    // This line uses '%d' to print the result as an integer. This is type-safe.
    // If 'result1' were not of type 'int', then the line would fail to compile.
    printfn "The result of squaring the integer 4573 and adding 3 is %d" result1

    /// When needed, annotate the type of a parameter name using '(argument:type)'.  Parentheses are required.
    let sampleFunction2 (x:int) = 2*x*x - x/5 + 3

    let result2 = sampleFunction2 (7 + 4)
    printfn "The result of applying the 2nd sample function to (7 + 4) is %d" result2

    /// Conditionals use if/then/elif/else.
    /// Note that F# uses white space indentation-aware syntax, similar to languages like Python.
    let sampleFunction3 x = 
        if x < 100.0 then 
            2.0*x*x - x/5.0 + 3.0
            2.0*x*x + x/5.0 - 37.0

    let result3 = sampleFunction3 (6.5 + 4.5)

    // This line uses '%f' to print the result as a float.  As with '%d' above, this is type-safe.
    printfn "The result of applying the 2nd sample function to (6.5 + 4.5) is %f" result3

let los enlaces son también cómo enlazar un valor a un nombre, similar a una variable en otros idiomas.let bindings are also how you bind a value to a name, similar to a variable in other languages. let los enlaces son inmutable de forma predeterminada, lo que significa que una vez que un valor o una función está enlazada a un nombre, no se puede cambiar en contexto.let bindings are immutable by default, which means that once a value or function is bound to a name, it cannot be changed in-place. Esto difiere de las variables en otros lenguajes, que son mutable, lo que significa que sus valores se puede cambiar en cualquier momento en el tiempo.This is in contrast to variables in other languages, which are mutable, meaning their values can be changed at any point in time. Si necesita un enlace mutable, puede usar let mutable ... sintaxis.If you require a mutable binding, you can use let mutable ... syntax.

module Immutability =

    /// Binding a value to a name via 'let' makes it immutable.
    /// The second line of code fails to compile because 'number' is immutable and bound.
    /// Re-defining 'number' to be a different value is not allowed in F#.
    let number = 2
    // let number = 3

    /// A mutable binding.  This is required to be able to mutate the value of 'otherNumber'.
    let mutable otherNumber = 2

    printfn "'otherNumber' is %d" otherNumber

    // When mutating a value, use '<-' to assign a new value.
    // Note that '=' is not the same as this.  '=' is used to test equality.
    otherNumber <- otherNumber + 1

    printfn "'otherNumber' changed to be %d" otherNumber

Números, booleanos y cadenasNumbers, Booleans, and Strings

Como un lenguaje. NET, F# es compatible con el mismo subyacente tipos primitivos que existen en. NET.As a .NET language, F# supports the same underlying primitive types that exist in .NET.

Le mostramos cómo varios tipos numéricos se representan en F#:Here is how various numeric types are represented in F#:

module IntegersAndNumbers = 

    /// This is a sample integer.
    let sampleInteger = 176

    /// This is a sample floating point number.
    let sampleDouble = 4.1

    /// This computed a new number by some arithmetic.  Numeric types are converted using
    /// functions 'int', 'double' and so on.
    let sampleInteger2 = (sampleInteger/4 + 5 - 7) * 4 + int sampleDouble

    /// This is a list of the numbers from 0 to 99.
    let sampleNumbers = [ 0 .. 99 ]

    /// This is a list of all tuples containing all the numbers from 0 to 99 and their squares.
    let sampleTableOfSquares = [ for i in 0 .. 99 -> (i, i*i) ]

    // The next line prints a list that includes tuples, using '%A' for generic printing.
    printfn "The table of squares from 0 to 99 is:\n%A" sampleTableOfSquares

Aquí es qué valores booleanos y realizar lógica condicional básica es similar:Here's what Boolean values and performing basic conditional logic looks like:

module Booleans =

    /// Booleans values are 'true' and 'false'.
    let boolean1 = true
    let boolean2 = false

    /// Operators on booleans are 'not', '&&' and '||'.
    let boolean3 = not boolean1 && (boolean2 || false)

    // This line uses '%b'to print a boolean value.  This is type-safe.
    printfn "The expression 'not boolean1 && (boolean2 || false)' is %b" boolean3

Y aquí es qué basic cadena manipulación el siguiente aspecto:And here's what basic string manipulation looks like:

module StringManipulation = 

    /// Strings use double quotes.
    let string1 = "Hello"
    let string2  = "world"

    /// Strings can also use @ to create a verbatim string literal.
    /// This will ignore escape characters such as '\', '\n', '\t', etc.
    let string3 = @"C:\Program Files\"

    /// String literals can also use triple-quotes.
    let string4 = """The computer said "hello world" when I told it to!"""

    /// String concatenation is normally done with the '+' operator.
    let helloWorld = string1 + " " + string2 

    // This line uses '%s' to print a string value.  This is type-safe.
    printfn "%s" helloWorld

    /// Substrings use the indexer notation.  This line extracts the first 7 characters as a substring.
    /// Note that like many languages, Strings are zero-indexed in F#.
    let substring = helloWorld.[0..6]
    printfn "%s" substring


Las tuplas son un componente indispensable en F#.Tuples are a big deal in F#. Son una agrupación de valores sin nombre pero ordenados, que se pueden tratar como valores propiamente dichos.They are a grouping of unnamed, but ordered values, that can be treated as values themselves. Piense en ellas como valores que se agregan a partir de otros valores.Think of them as values which are aggregated from other values. Tienen muchos usos, como forma cómoda devolver varios valores de una función o agrupación de valores para alguna comodidad ad hoc.They have many uses, such as conveniently returning multiple values from a function, or grouping values for some ad-hoc convenience.

module Tuples =

    /// A simple tuple of integers.
    let tuple1 = (1, 2, 3)

    /// A function that swaps the order of two values in a tuple. 
    /// F# Type Inference will automatically generalize the function to have a generic type,
    /// meaning that it will work with any type.
    let swapElems (a, b) = (b, a)

    printfn "The result of swapping (1, 2) is %A" (swapElems (1,2))

    /// A tuple consisting of an integer, a string,
    /// and a double-precision floating point number.
    let tuple2 = (1, "fred", 3.1415)

    printfn "tuple1: %A\ttuple2: %A" tuple1 tuple2

A partir de F# 4.1, también se puede crear struct tuplas.As of F# 4.1, you can also create struct tuples. Estos también interoperan completamente con tuplas de C# 7 o Visual Basic 15, que también son struct tuplas:These also interoperate fully with C#7/Visual Basic 15 tuples, which are also struct tuples:

/// Tuples are normally objects, but they can also be represented as structs.
/// These interoperate completely with structs in C# and Visual Basic.NET; however,
/// struct tuples are not implicitly convertible with object tuples (often called reference tuples).
/// The second line below will fail to compile because of this.  Uncomment it to see what happens.
let sampleStructTuple = struct (1, 2)
//let thisWillNotCompile: (int*int) = struct (1, 2)

// Although you can
let convertFromStructTuple (struct(a, b)) = (a, b)
let convertToStructTuple (a, b) = struct(a, b)

printfn "Struct Tuple: %A\nReference tuple made from the Struct Tuple: %A" sampleStructTuple (sampleStructTuple |> convertFromStructTuple)

Es importante tener en cuenta que dado que struct las tuplas son tipos de valor, no se puede convertir implícitamente para hacer referencia a las tuplas, o viceversa.It's important to note that because struct tuples are value types, they cannot be implicitly converted to reference tuples, or vice versa. Debe convertir explícitamente entre una tupla de referencia y struct.You must explicitly convert between a reference and struct tuple.

Las canalizaciones y la composiciónPipelines and Composition

Operadores de canalización, como |> se usan ampliamente al procesar datos en F#.Pipe operators such as |> are used extensively when processing data in F#. Estos operadores son funciones que permiten establecer "canalizaciones" de las funciones de una manera flexible.These operators are functions that allow you to establish "pipelines" of functions in a flexible manner. El ejemplo siguiente se guiará a través de cómo puede aprovechar estos operadores para crear una canalización simple funcional:The following example walks through how you can take advantage of these operators to build a simple functional pipeline:

module PipelinesAndComposition =

    /// Squares a value.
    let square x = x * x

    /// Adds 1 to a value.
    let addOne x = x + 1

    /// Tests if an integer value is odd via modulo.
    let isOdd x = x % 2 <> 0

    /// A list of 5 numbers.  More on lists later.
    let numbers = [ 1; 2; 3; 4; 5 ]

    /// Given a list of integers, it filters out the even numbers,
    /// squares the resulting odds, and adds 1 to the squared odds.
    let squareOddValuesAndAddOne values = 
        let odds = List.filter isOdd values
        let squares = square odds
        let result = addOne squares

    printfn "processing %A through 'squareOddValuesAndAddOne' produces: %A" numbers (squareOddValuesAndAddOne numbers)
    /// A shorter way to write 'squareOddValuesAndAddOne' is to nest each
    /// sub-result into the function calls themselves.
    /// This makes the function much shorter, but it's difficult to see the
    /// order in which the data is processed.
    let squareOddValuesAndAddOneNested values = addOne ( square (List.filter isOdd values))

    printfn "processing %A through 'squareOddValuesAndAddOneNested' produces: %A" numbers (squareOddValuesAndAddOneNested numbers)

    /// A preferred way to write 'squareOddValuesAndAddOne' is to use F# pipe operators.
    /// This allows you to avoid creating intermediate results, but is much more readable
    /// than nesting function calls like 'squareOddValuesAndAddOneNested'
    let squareOddValuesAndAddOnePipeline values =
        |> List.filter isOdd
        |> square
        |> addOne

    printfn "processing %A through 'squareOddValuesAndAddOnePipeline' produces: %A" numbers (squareOddValuesAndAddOnePipeline numbers)

    /// You can shorten 'squareOddValuesAndAddOnePipeline' by moving the second `` call
    /// into the first, using a Lambda Function.
    /// Note that pipelines are also being used inside the lambda function.  F# pipe operators
    /// can be used for single values as well.  This makes them very powerful for processing data.
    let squareOddValuesAndAddOneShorterPipeline values =
        |> List.filter isOdd
        |> x -> x |> square |> addOne)

    printfn "processing %A through 'squareOddValuesAndAddOneShorterPipeline' produces: %A" numbers (squareOddValuesAndAddOneShorterPipeline numbers)

El ejemplo anterior realiza el uso de muchas características de F#, incluidas las funciones de procesamiento de lista, las funciones de primera clase, y aplicación parcial.The previous sample made use of many features of F#, including list processing functions, first-class functions, and partial application. Aunque un profundo conocimiento de cada uno de esos conceptos puede convertirse en algo avanzado, debe quedar claro cómo fácilmente funciones se pueden usar para procesar los datos al compilar las canalizaciones.Although a deep understanding of each of those concepts can become somewhat advanced, it should be clear how easily functions can be used to process data when building pipelines.

Las listas, matrices y secuenciasLists, Arrays, and Sequences

Las listas, matrices y las secuencias son tres tipos de colección principal en la biblioteca básica de F#.Lists, Arrays, and Sequences are three primary collection types in the F# core library.

Enumera son colecciones ordenadas e inmutables de elementos del mismo tipo.Lists are ordered, immutable collections of elements of the same type. Son listas vinculadas individualmente, lo que significa que están diseñados para la enumeración, pero una mala elección para el acceso aleatorio y concatenación si son grandes.They are singly-linked lists, which means they are meant for enumeration, but a poor choice for random access and concatenation if they're large. Esto contrasta con las listas en otros lenguajes populares, que normalmente no utilizan una lista vinculada individualmente para representar listas.This in contrast to Lists in other popular languages, which typically do not use a singly-linked list to represent Lists.

module Lists =

    /// Lists are defined using [ ... ].  This is an empty list.
    let list1 = [ ]  

    /// This is a list with 3 elements.  ';' is used to separate elements on the same line.
    let list2 = [ 1; 2; 3 ]

    /// You can also separate elements by placing them on their own lines.
    let list3 = [

    /// This is a list of integers from 1 to 1000
    let numberList = [ 1 .. 1000 ]  

    /// Lists can also be generated by computations. This is a list containing 
    /// all the days of the year.
    let daysList = 
        [ for month in 1 .. 12 do
              for day in 1 .. System.DateTime.DaysInMonth(2017, month) do 
                  yield System.DateTime(2017, month, day) ]

    // Print the first 5 elements of 'daysList' using 'List.take'.
    printfn "The first 5 days of 2017 are: %A" (daysList |> List.take 5)

    /// Computations can include conditionals.  This is a list containing the tuples
    /// which are the coordinates of the black squares on a chess board.
    let blackSquares = 
        [ for i in 0 .. 7 do
              for j in 0 .. 7 do 
                  if (i+j) % 2 = 1 then 
                      yield (i, j) ]

    /// Lists can be transformed using '' and other functional programming combinators.
    /// This definition produces a new list by squaring the numbers in numberList, using the pipeline 
    /// operator to pass an argument to
    let squares = 
        |> (fun x -> x*x) 

    /// There are many other list combinations. The following computes the sum of the squares of the 
    /// numbers divisible by 3.
    let sumOfSquares = 
        |> List.filter (fun x -> x % 3 = 0)
        |> List.sumBy (fun x -> x * x)

    printfn "The sum of the squares of numbers up to 1000 that are divisible by 3 is: %d" sumOfSquares

Matrices son de tamaño fijo, mutable las colecciones de elementos del mismo tipo.Arrays are fixed-size, mutable collections of elements of the same type. Se admiten el acceso aleatorio rápido de elementos y son más rápidas que F# listas porque son simplemente contiguos bloques de memoria.They support fast random access of elements, and are faster than F# lists because they are just contiguous blocks of memory.

module Arrays =

    /// This is The empty array.  Note that the syntax is similar to that of Lists, but uses `[| ... |]` instead.
    let array1 = [| |]

    /// Arrays are specified using the same range of constructs as lists.
    let array2 = [| "hello"; "world"; "and"; "hello"; "world"; "again" |]

    /// This is an array of numbers from 1 to 1000.
    let array3 = [| 1 .. 1000 |]

    /// This is an array containing only the words "hello" and "world".
    let array4 = 
        [| for word in array2 do
               if word.Contains("l") then 
                   yield word |]

    /// This is an array initialized by index and containing the even numbers from 0 to 2000.
    let evenNumbers = Array.init 1001 (fun n -> n * 2) 

    /// Sub-arrays are extracted using slicing notation.
    let evenNumbersSlice = evenNumbers.[0..500]

    /// You can loop over arrays and lists using 'for' loops.
    for word in array4 do 
        printfn "word: %s" word

    // You can modify the contents of an array element by using the left arrow assignment operator.
    // To learn more about this operator, see:
    array2.[1] <- "WORLD!"

    /// You can transform arrays using '' and other functional programming operations.
    /// The following calculates the sum of the lengths of the words that start with 'h'.
    let sumOfLengthsOfWords = 
        |> Array.filter (fun x -> x.StartsWith "h")
        |> Array.sumBy (fun x -> x.Length)

    printfn "The sum of the lengths of the words in Array 2 is: %d" sumOfLengthsOfWords

Las secuencias de son una serie lógica de elementos, todos del mismo tipo.Sequences are a logical series of elements, all of the same type. Se trata de un tipo más general que las listas y matrices, puede ser la "vista" en cualquier serie lógica de elementos.These are a more general type than Lists and Arrays, capable of being your "view" into any logical series of elements. También destacarse porque pueden estar diferida, lo que significa que se pueden calcular los elementos solo cuando sean necesarios.They also stand out because they can be lazy, which means that elements can be computed only when they are needed.

module Sequences = 

    /// This is the empty sequence.
    let seq1 = Seq.empty

    /// This a sequence of values.
    let seq2 = seq { yield "hello"; yield "world"; yield "and"; yield "hello"; yield "world"; yield "again" }

    /// This is an on-demand sequence from 1 to 1000.
    let numbersSeq = seq { 1 .. 1000 }

    /// This is a sequence producing the words "hello" and "world"
    let seq3 = 
        seq { for word in seq2 do
                  if word.Contains("l") then 
                      yield word }

    /// This sequence producing the even numbers up to 2000.
    let evenNumbers = Seq.init 1001 (fun n -> n * 2) 

    let rnd = System.Random()

    /// This is an infinite sequence which is a random walk.
    /// This example uses yield! to return each element of a subsequence.
    let rec randomWalk x =
        seq { yield x
              yield! randomWalk (x + rnd.NextDouble() - 0.5) }

    /// This example shows the first 100 elements of the random walk.
    let first100ValuesOfRandomWalk = 
        randomWalk 5.0 
        |> Seq.truncate 100
        |> Seq.toList

    printfn "First 100 elements of a random walk: %A" first100ValuesOfRandomWalk

Funciones recursivasRecursive Functions

Procesamiento de colecciones o secuencias de elementos se suele realizar con recursividad en F#.Processing collections or sequences of elements is typically done with recursion in F#. Aunque F# tiene compatibilidad con bucles y la programación imperativa, recursividad es preferible porque es más fácil de garantizar la corrección.Although F# has support for loops and imperative programming, recursion is preferred because it is easier to guarantee correctness.


El ejemplo siguiente se usa la coincidencia de patrones a través de la match expresión.The following example makes use of the pattern matching via the match expression. Esta construcción fundamental se trata más adelante en este artículo.This fundamental construct is covered later in this article.

module RecursiveFunctions = 
    /// This example shows a recursive function that computes the factorial of an 
    /// integer. It uses 'let rec' to define a recursive function.
    let rec factorial n = 
        if n = 0 then 1 else n * factorial (n-1)

    printfn "Factorial of 6 is: %d" (factorial 6)

    /// Computes the greatest common factor of two integers.
    /// Since all of the recursive calls are tail calls,
    /// the compiler will turn the function into a loop,
    /// which improves performance and reduces memory consumption.
    let rec greatestCommonFactor a b =
        if a = 0 then b
        elif a < b then greatestCommonFactor a (b - a)
        else greatestCommonFactor (a - b) b

    printfn "The Greatest Common Factor of 300 and 620 is %d" (greatestCommonFactor 300 620)

    /// This example computes the sum of a list of integers using recursion.
    let rec sumList xs =
        match xs with
        | []    -> 0
        | y::ys -> y + sumList ys

    /// This makes 'sumList' tail recursive, using a helper function with a result accumulator.
    let rec private sumListTailRecHelper accumulator xs =
        match xs with
        | []    -> accumulator
        | y::ys -> sumListTailRecHelper (accumulator+y) ys
    /// This invokes the tail recursive helper function, providing '0' as a seed accumulator.
    /// An approach like this is common in F#.
    let sumListTailRecursive xs = sumListTailRecHelper 0 xs

    let oneThroughTen = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10]

    printfn "The sum 1-10 is %d" (sumListTailRecursive oneThroughTen)

F# también tiene compatibilidad total para la optimización de llamar al final, que es una forma de optimizar las llamadas recursivas para que sean tan rápidos como una construcción de bucle.F# also has full support for Tail Call Optimization, which is a way to optimize recursive calls so that they are just as fast as a loop construct.

Registro y los tipos de unión DiscriminadosRecord and Discriminated Union Types

Registro y tipos de unión son dos tipos de datos fundamentales utilizados en el código de F# y suelen ser la mejor manera de representar los datos en un programa de F#.Record and Union types are two fundamental data types used in F# code, and are generally the best way to represent data in an F# program. Aunque esto hace que sean similares a las clases en otros lenguajes, una de las principales diferencias es que tienen semántica de igualdad estructural.Although this makes them similar to classes in other languages, one of their primary differences is that they have structural equality semantics. Esto significa que son comparables "de forma nativa" y de igualdad es sencilla: basta con comprobar si una es igual a otro.This means that they are "natively" comparable and equality is straightforward - just check if one is equal to the other.

Registros son un agregado de los valores con nombre, con miembros opcionales (por ejemplo, métodos).Records are an aggregate of named values, with optional members (such as methods). Si está familiarizado con C# o Java, a continuación, estos deberían sentir similares a poco o POJO - solo con igualdad estructural y menos complejidad.If you're familiar with C# or Java, then these should feel similar to POCOs or POJOs - just with structural equality and less ceremony.

module RecordTypes = 

    /// This example shows how to define a new record type.  
    type ContactCard = 
        { Name     : string
          Phone    : string
          Verified : bool }
    /// This example shows how to instantiate a record type.
    let contact1 = 
        { Name = "Alf" 
          Phone = "(206) 555-0157" 
          Verified = false }

    /// You can also do this on the same line with ';' separators.
    let contactOnSameLine = { Name = "Alf"; Phone = "(206) 555-0157"; Verified = false }

    /// This example shows how to use "copy-and-update" on record values. It creates 
    /// a new record value that is a copy of contact1, but has different values for 
    /// the 'Phone' and 'Verified' fields.
    /// To learn more, see:
    let contact2 = 
        { contact1 with 
            Phone = "(206) 555-0112"
            Verified = true }

    /// This example shows how to write a function that processes a record value.
    /// It converts a 'ContactCard' object to a string.
    let showContactCard (c: ContactCard) = 
        c.Name + " Phone: " + c.Phone + (if not c.Verified then " (unverified)" else "")

    printfn "Alf's Contact Card: %s" (showContactCard contact1)

    /// This is an example of a Record with a member.
    type ContactCardAlternate =
        { Name     : string
          Phone    : string
          Address  : string
          Verified : bool }

        /// Members can implement object-oriented members.
        member this.PrintedContactCard =
            this.Name + " Phone: " + this.Phone + (if not this.Verified then " (unverified)" else "") + this.Address

    let contactAlternate = 
        { Name = "Alf" 
          Phone = "(206) 555-0157" 
          Verified = false 
          Address = "111 Alf Street" }
    // Members are accessed via the '.' operator on an instantiated type.
    printfn "Alf's alternate contact card is %s" contactAlternate.PrintedContactCard

A partir de F# 4.1, también puede representar los registros marcados como structs.As of F# 4.1, you can also represent Records as structs. Esto se realiza con el [<Struct>] atributo:This is done with the [<Struct>] attribute:

/// Records can also be represented as structs via the 'Struct' attribute.
/// This is helpful in situations where the performance of structs outweighs
/// the flexibility of reference types.
type ContactCardStruct = 
    { Name     : string
      Phone    : string
      Verified : bool }

(Adeudados) uniones discriminadas son valores que podrían ser un número de casos o de formularios con nombre.Discriminated Unions (DUs) are values which could be a number of named forms or cases. Datos almacenados en el tipo pueden ser uno de varios valores distintos.Data stored in the type can be one of several distinct values.

module DiscriminatedUnions = 

    /// The following represents the suit of a playing card.
    type Suit = 
        | Hearts 
        | Clubs 
        | Diamonds 
        | Spades

    /// A Discriminated Union can also be used to represent the rank of a playing card.
    type Rank = 
        /// Represents the rank of cards 2 .. 10
        | Value of int
        | Ace
        | King
        | Queen
        | Jack

        /// Discriminated Unions can also implement object-oriented members.
        static member GetAllRanks() = 
            [ yield Ace
              for i in 2 .. 10 do yield Value i
              yield Jack
              yield Queen
              yield King ]
    /// This is a record type that combines a Suit and a Rank.
    /// It's common to use both Records and Discriminated Unions when representing data.
    type Card = { Suit: Suit; Rank: Rank }
    /// This computes a list representing all the cards in the deck.
    let fullDeck = 
        [ for suit in [ Hearts; Diamonds; Clubs; Spades] do
              for rank in Rank.GetAllRanks() do 
                  yield { Suit=suit; Rank=rank } ]

    /// This example converts a 'Card' object to a string.
    let showPlayingCard (c: Card) = 
        let rankString = 
            match c.Rank with 
            | Ace -> "Ace"
            | King -> "King"
            | Queen -> "Queen"
            | Jack -> "Jack"
            | Value n -> string n
        let suitString = 
            match c.Suit with 
            | Clubs -> "clubs"
            | Diamonds -> "diamonds"
            | Spades -> "spades"
            | Hearts -> "hearts"
        rankString  + " of " + suitString

    /// This example prints all the cards in a playing deck.
    let printAllCards() = 
        for card in fullDeck do 
            printfn "%s" (showPlayingCard card)

También puede usar adeudados como solo caso las uniones discriminadas, para ayudar a través de los tipos primitivos de modelado de dominios.You can also use DUs as Single-Case Discriminated Unions, to help with domain modeling over primitive types. A menudo, las cadenas y otros tipos primitivos se utilizan para representar algo y, por tanto, tienen un significado concreto.Often times, strings and other primitive types are used to represent something, and are thus given a particular meaning. Sin embargo, utilizando solo la representación de primitiva de los datos puede dar lugar a erróneamente asignar un valor incorrecto.However, using only the primitive representation of the data can result in mistakenly assigning an incorrect value! Que representa cada tipo de información como una unión de caso único distintiva puede aplicar la corrección en este escenario.Representing each type of information as a distinct single-case union can enforce correctness in this scenario.

// Single-case DUs are often used for domain modeling.  This can buy you extra type safety
// over primitive types such as strings and ints.
// Single-case DUs cannot be implicitly converted to or from the type they wrap.
// For example, a function which takes in an Address cannot accept a string as that input,
// or vice versa.
type Address = Address of string
type Name = Name of string
type SSN = SSN of int

// You can easily instantiate a single-case DU as follows.
let address = Address "111 Alf Way"
let name = Name "Alf"
let ssn = SSN 1234567890

/// When you need the value, you can unwrap the underlying value with a simple function.
let unwrapAddress (Address a) = a
let unwrapName (Name n) = n
let unwrapSSN (SSN s) = s

// Printing single-case DUs is simple with unwrapping functions.
printfn "Address: %s, Name: %s, and SSN: %d" (address |> unwrapAddress) (name |> unwrapName) (ssn |> unwrapSSN)

Como se muestra en el ejemplo anterior, para obtener el valor subyacente de un solo caso unión discriminada, debe liberar explícitamente.As the above sample demonstrates, to get the underlying value in a single-case Discriminated Union, you must explicitly unwrap it.

Además, adeudados también admiten definiciones recursivas, lo que permite representar fácilmente árboles e inherentemente datos recursivos.Additionally, DUs also support recursive definitions, allowing you to easily represent trees and inherently recursive data. Por ejemplo, mostramos cómo puede representar un árbol de búsqueda binario con exists y insert funciones.For example, here's how you can represent a Binary Search Tree with exists and insert functions.

/// Discriminated Unions also support recursive definitions.
/// This represents a Binary Search Tree, with one case being the Empty tree,
/// and the other being a Node with a value and two subtrees.
type BST<'T> =
    | Empty
    | Node of value:'T * left: BST<'T> * right: BST<'T>

/// Check if an item exists in the binary search tree.
/// Searches recursively using Pattern Matching.  Returns true if it exists; otherwise, false.
let rec exists item bst =
    match bst with
    | Empty -> false
    | Node (x, left, right) ->
        if item = x then true
        elif item < x then (exists item left) // Check the left subtree.
        else (exists item right) // Check the right subtree.

/// Inserts an item in the Binary Search Tree.
/// Finds the place to insert recursively using Pattern Matching, then inserts a new node.
/// If the item is already present, it does not insert anything.
let rec insert item bst =
    match bst with
    | Empty -> Node(item, Empty, Empty)
    | Node(x, left, right) as node ->
        if item = x then node // No need to insert, it already exists; return the node.
        elif item < x then Node(x, insert item left, right) // Call into left subtree.
        else Node(x, left, insert item right) // Call into right subtree.

Porque adeudados permiten representar la estructura recursiva del árbol en el tipo de datos, operan en esta estructura recursiva es sencillo y garantiza la exactitud.Because DUs allow you to represent the recursive structure of the tree in the data type, operating on this recursive structure is straightforward and guarantees correctness. También se admite en la coincidencia de patrones, como se muestra a continuación.It is also supported in pattern matching, as shown below.

Además, puede representar adeudados como structs con el [<Struct>] atributo:Additionally, you can represent DUs as structs with the [<Struct>] attribute:

/// Discriminated Unions can also be represented as structs via the 'Struct' attribute.
/// This is helpful in situations where the performance of structs outweighs
/// the flexibility of reference types.
/// However, there are two important things to know when doing this:
///     1. A struct DU cannot be recursively-defined.
///     2. A struct DU must have unique names for each of its cases.
type Shape =
    | Circle of radius: float
    | Square of side: float
    | Triangle of height: float * width: float

Sin embargo, hay dos conceptos clave que hay que tener en cuenta al hacerlo:However, there are two key things to keep in mind when doing so:

  1. No puede ser un struct DU definidos de forma recursiva.A struct DU cannot be recursively-defined.
  2. Un struct DU debe tener nombres únicos para cada uno de sus casos.A struct DU must have unique names for each of its cases.

Si no sigue los pasos anteriores se producirá un error de compilación.Failure to follow the above will result in a compilation error.

Coincidencia de modelosPattern Matching

Coincidencia de patrón es la característica del lenguaje F# que permite la corrección para operar en tipos de F#.Pattern Matching is the F# language feature which enables correctness for operating on F# types. En los ejemplos anteriores, probablemente ha observado un poco de match x with ... sintaxis.In the above samples, you probably noticed quite a bit of match x with ... syntax. Esta construcción permite que el compilador, que puede conocer la "forma" de los tipos de datos, para forzar que tener en cuenta todos los casos posibles cuando se usa un tipo de datos a través de lo que se conoce como coincidencia de patrones exhaustiva.This construct allows the compiler, which can understand the "shape" of data types, to force you to account for all possible cases when using a data type through what is known as Exhaustive Pattern Matching. Esto es increíblemente eficaz es correcto y se puede usar inteligentemente para "alzan" lo que normalmente sería un problema en tiempo de ejecución en tiempo de compilación.This is incredibly powerful for correctness, and can be cleverly used to "lift" what would normally be a runtime concern into compile-time.

module PatternMatching =

    /// A record for a person's first and last name
    type Person = {
        First : string
        Last  : string

    /// A Discriminated Union of 3 different kinds of employees
    type Employee =
        | Engineer of engineer: Person
        | Manager of manager: Person * reports: List<Employee>
        | Executive of executive: Person * reports: List<Employee> * assistant: Employee

    /// Count everyone underneath the employee in the management hierarchy,
    /// including the employee. The matches bind names to the properties 
    /// of the cases so that those names can be used inside the match branches.
    /// Note that the names used for binding do not need to be the same as the 
    /// names given in the DU definition above.
    let rec countReports(emp : Employee) =
        1 + match emp with
            | Engineer(person) ->
            | Manager(person, reports) ->
                reports |> List.sumBy countReports
            | Executive(person, reports, assistant) ->
                (reports |> List.sumBy countReports) + countReports assistant

    /// Find all managers/executives named "Dave" who do not have any reports.
    /// This uses the 'function' shorthand to as a lambda expression.
    let rec findDaveWithOpenPosition(emps : List<Employee>) =
        |> List.filter(function
                       | Manager({First = "Dave"}, []) -> true // [] matches an empty list.
                       | Executive({First = "Dave"}, [], _) -> true
                       | _ -> false) // '_' is a wildcard pattern that matches anything.
                                     // This handles the "or else" case.

También puede usar la forma abreviada function construcción de coincidencia de patrones, lo que resulta útil al escribir funciones que hacen usan de aplicación parcial:You can also use the shorthand function construct for pattern matching, which is useful when you're writing functions which make use of Partial Application:

open System

/// You can also use the shorthand function construct for pattern matching, 
/// which is useful when you're writing functions which make use of Partial Application.
let private parseHelper f = f >> function
    | (true, item) -> Some item
    | (false, _) -> None

let parseDateTimeOffset = parseHelper DateTimeOffset.TryParse

let result = parseDateTimeOffset "1970-01-01"
match result with
| Some dto -> printfn "It parsed!"
| None -> printfn "It didn't parse!"

// Define some more functions which parse with the helper function.
let parseInt = parseHelper Int32.TryParse
let parseDouble = parseHelper Double.TryParse
let parseTimeSpan = parseHelper TimeSpan.TryParse

Algo que quizás haya observado es el uso de la _ patrón.Something you may have noticed is the use of the _ pattern. Esto se conoce como el patrón comodín, que es una manera de decir "No me importa algo What ' s".This is known as the Wildcard Pattern, which is a way of saying "I don't care what something is". Aunque es útil, puede omitir accidentalmente la coincidencia de patrones exhaustiva y ya no beneficiarse de las exigencias de tiempo de compilación si no tiene cuidado en utilizando _.Although convenient, you can accidentally bypass Exhaustive Pattern Matching and no longer benefit from compile-time enforcements if you aren't careful in using _. Se usa preferiblemente cuando no le interesa ciertas partes de un tipo descompuesto al patrón coincidente, o en la cláusula final cuando ha enumerado todos los casos significativos en una expresión de coincidencia.It is best used when you don't care about certain pieces of a decomposed type when pattern matching, or the final clause when you have enumerated all meaningful cases in a pattern matching expression.

Modelos activos son otra construcción eficaces para usar con coincidencia de patrones.Active Patterns are another powerful construct to use with pattern matching. Le permiten dividir los datos de entrada en los formularios personalizados, descomponerlas en el sitio de llamada de coincidencia de patrón.They allow you to partition input data into custom forms, decomposing them at the pattern match call site. También se pueden parametrizar, lo que permite definir la partición como una función.They can also be parameterized, thus allowing to define the partition as a function. Ampliación del ejemplo anterior para admitir modelos activos es algo parecido a esto:Expanding the previous example to support Active Patterns looks something like this:

// Active Patterns are another powerful construct to use with pattern matching.
// They allow you to partition input data into custom forms, decomposing them at the pattern match call site. 
// To learn more, see:
let (|Int|_|) = parseInt
let (|Double|_|) = parseDouble
let (|Date|_|) = parseDateTimeOffset
let (|TimeSpan|_|) = parseTimeSpan

/// Pattern Matching via 'function' keyword and Active Patterns often looks like this.
let printParseResult = function
    | Int x -> printfn "%d" x
    | Double x -> printfn "%f" x
    | Date d -> printfn "%s" (d.ToString())
    | TimeSpan t -> printfn "%s" (t.ToString())
    | _ -> printfn "Nothing was parse-able!"

// Call the printer with some different values to parse.
printParseResult "12"
printParseResult "12.045"
printParseResult "12/28/2016"
printParseResult "9:01PM"
printParseResult "banana!"

Tipos de opcionalesOptional Types

Un caso especial de tipos de unión discriminada es el tipo de opción, que es tan útil que forma parte de la biblioteca básica de F#.One special case of Discriminated Union types is the Option Type, which is so useful that it's a part of the F# core library.

El tipo de opción es un tipo que representa uno de los dos casos: un valor o nada en absoluto.The Option Type is a type which represents one of two cases: a value, or nothing at all. Se utiliza en cualquier escenario donde un valor puede o no puede deberse a una operación determinada.It is used in any scenario where a value may or may not result from a particular operation. A continuación, esto obliga a cuenta para ambos casos, lo que constituye un problema de tiempo de compilación en lugar de un problema de tiempo de ejecución.This then forces you to account for both cases, making it a compile-time concern rather than a runtime concern. A menudo se usan en las API donde null se utiliza para representar "nothing" en su lugar, lo que elimina la necesidad de preocuparse por NullReferenceException en muchas circunstancias.These are often used in APIs where null is used to represent "nothing" instead, thus eliminating the need to worry about NullReferenceException in many circumstances.

/// Option values are any kind of value tagged with either 'Some' or 'None'.
/// They are used extensively in F# code to represent the cases where many other
/// languages would use null references.
/// To learn more, see:
module OptionValues = 

    /// First, define a zip code defined via Single-case Discriminated Union.
    type ZipCode = ZipCode of string

    /// Next, define a type where the ZipCode is optional.
    type Customer = { ZipCode: ZipCode option }

    /// Next, define an interface type the represents an object to compute the shipping zone for the customer's zip code, 
    /// given implementations for the 'getState' and 'getShippingZone' abstract methods.
    type IShippingCalculator =
        abstract GetState : ZipCode -> string option
        abstract GetShippingZone : string -> int

    /// Next, calculate a shipping zone for a customer using a calculator instance.
    /// This uses combinators in the Option module to allow a functional pipeline for
    /// transforming data with Optionals.
    let CustomerShippingZone (calculator: IShippingCalculator, customer: Customer) =
        |> Option.bind calculator.GetState 
        |> calculator.GetShippingZone

Unidades de medidaUnits of Measure

Una característica exclusiva de sistema de tipos de F# es la capacidad para proporcionar contexto para literales numéricos a través de las unidades de medida.One unique feature of F#'s type system is the ability to provide context for numeric literals through Units of Measure.

Las unidades de medida le permiten asociar un tipo numérico a una unidad, como metros, y dispone de funciones de realizar el trabajo en unidades en lugar de literales numéricos.Units of Measure allow you to associate a numeric type to a unit, such as Meters, and have functions perform work on units rather than numeric literals. Esto permite al compilador comprobar que los tipos de literales numéricos que se pasa en el sentido en un contexto determinado, lo que elimina los errores en tiempo de ejecución asociado con ese tipo de trabajo.This enables the compiler to verify that the types of numeric literals passed in make sense under a certain context, thus eliminating runtime errors associated with that kind of work.

/// Units of measure are a way to annotate primitive numeric types in a type-safe way.
/// You can then perform type-safe arithmetic on these values.
/// To learn more, see:
module UnitsOfMeasure = 

    /// First, open a collection of common unit names
    open Microsoft.FSharp.Data.UnitSystems.SI.UnitNames

    /// Define a unitized constant
    let sampleValue1 = 1600.0<meter>          

    /// Next, define a new unit type
    type mile =
        /// Conversion factor mile to meter.
        static member asMeter = 1609.34<meter/mile>

    /// Define a unitized constant
    let sampleValue2  = 500.0<mile>          

    /// Compute  metric-system constant
    let sampleValue3 = sampleValue2 * mile.asMeter   

    // Values using Units of Measure can be used just like the primitive numeric type for things like printing.
    printfn "After a %f race I would walk %f miles which would be %f meters" sampleValue1 sampleValue2 sampleValue3

La biblioteca básica de F# define muchos tipos de unidad del SI y conversiones de unidades.The F# Core library defines many SI unit types and unit conversions. Para obtener más información, consulte el Microsoft.FSharp.Data.UnitSystems.SI Namespace.To learn more, check out the Microsoft.FSharp.Data.UnitSystems.SI Namespace.

Las clases e InterfacesClasses and Interfaces

F# también es totalmente compatible con las clases. NET, Interfaces, clases abstractas, herencia, y así sucesivamente.F# also has full support for .NET classes, Interfaces, Abstract Classes, Inheritance, and so on.

Las clases son tipos que representan objetos. NET, que puede tener propiedades, métodos y eventos como su miembros.Classes are types that represent .NET objects, which can have properties, methods, and events as its Members.

/// Classes are a way of defining new object types in F#, and support standard Object-oriented constructs.
/// They can have a variety of members (methods, properties, events, etc.)
/// To learn more about Classes, see:
/// To learn more about Members, see:
module DefiningClasses = 

    /// A simple two-dimensional Vector class.
    /// The class's constructor is on the first line,
    /// and takes two arguments: dx and dy, both of type 'double'.
    type Vector2D(dx : double, dy : double) =

        /// This internal field stores the length of the vector, computed when the 
        /// object is constructed
        let length = sqrt (dx*dx + dy*dy)

        // 'this' specifies a name for the object's self-identifier.
        // In instance methods, it must appear before the member name.
        member this.DX = dx

        member this.DY = dy

        member this.Length = length

        /// This member is a method.  The previous members were properties.
        member this.Scale(k) = Vector2D(k * this.DX, k * this.DY)
    /// This is how you instantiate the Vector2D class.
    let vector1 = Vector2D(3.0, 4.0)

    /// Get a new scaled vector object, without modifying the original object.
    let vector2 = vector1.Scale(10.0)

    printfn "Length of vector1: %f\nLength of vector2: %f" vector1.Length vector2.Length

Definir las clases genéricas también es muy sencillo.Defining generic classes is also very straightforward.

/// Generic classes allow types to be defined with respect to a set of type parameters.
/// In the following, 'T is the type parameter for the class.
/// To learn more, see:
module DefiningGenericClasses = 

    type StateTracker<'T>(initialElement: 'T) = 

        /// This internal field store the states in a list.
        let mutable states = [ initialElement ]

        /// Add a new element to the list of states.
        member this.UpdateState newState = 
            states <- newState :: states  // use the '<-' operator to mutate the value.

        /// Get the entire list of historical states.
        member this.History = states

        /// Get the latest state.
        member this.Current = states.Head

    /// An 'int' instance of the state tracker class. Note that the type parameter is inferred.
    let tracker = StateTracker 10

    // Add a state
    tracker.UpdateState 17

Para implementar una interfaz, puede usar interface ... with sintaxis o un expresión de objeto.To implement an Interface, you can use either interface ... with syntax or an Object Expression.

/// Interfaces are object types with only 'abstract' members.
/// Object types and object expressions can implement interfaces.
/// To learn more, see:
module ImplementingInterfaces =

    /// This is a type that implements IDisposable.
    type ReadFile() =

        let file = new System.IO.StreamReader("readme.txt")

        member this.ReadLine() = file.ReadLine()

        // This is the implementation of IDisposable members.
        interface System.IDisposable with
            member this.Dispose() = file.Close()

    /// This is an object that implements IDisposable via an Object Expression
    /// Unlike other languages such as C# or Java, a new type definition is not needed 
    /// to implement an interface.
    let interfaceImplementation =
        { new System.IDisposable with
            member this.Dispose() = printfn "disposed" }

Los tipos de usoWhich Types to Use

La presencia de tuplas, uniones discriminadas, registros y clases conduce a una pregunta importante: ¿cuál debiera usar?The presence of Classes, Records, Discriminated Unions, and Tuples leads to an important question: which should you use? Al igual que casi todo lo que en la vida, la respuesta depende de sus circunstancias.Like most everything in life, the answer depends on your circumstances.

Las tuplas son excelentes para devolver varios valores de una función y el uso de un agregado ad hoc de los valores como un valor en Sí.Tuples are great for returning multiple values from a function, and using an ad-hoc aggregate of values as a value itself.

Los registros son "nivel superior" tuplas, tener denominado etiquetas y la compatibilidad con miembros opcionales.Records are a "step up" from Tuples, having named labels and support for optional members. Son ideales para una representación informal de datos en tránsito a través de su programa.They are great for a low-ceremony representation of data in-transit through your program. Porque tienen igualdad estructural, son fáciles de usar con la comparación.Because they have structural equality, they are easy to use with comparison.

Las uniones discriminadas tienen muchos usos, pero la ventaja principal es poder usarlos junto con la coincidencia de patrones para tener en cuenta todas las posibles "formas" que puede tener una de datos.Discriminated Unions have many uses, but the core benefit is to be able to utilize them in conjunction with Pattern Matching to account for all possible "shapes" that a data can have.

Las clases son excelentes para un gran número de razones, como cuando se necesita representar la información y también enlazar esa información a la funcionalidad.Classes are great for a huge number of reasons, such as when you need to represent information and also tie that information to functionality. Como regla general, cuando se dispone de funcionalidad que está asociada conceptualmente a algunos datos, utilizando las clases y los principios de programación orientada a objetos es una gran ventaja.As a rule of thumb, when you have functionality which is conceptually tied to some data, using Classes and the principles of Object-Oriented Programming is a big benefit. Las clases también son el tipo de datos preferida cuando se interopera con C# y Visual Basic, como estos lenguajes usar clases para casi todo.Classes are also the preferred data type when interoperating with C# and Visual Basic, as these languages use classes for nearly everything.

Pasos siguientesNext Steps

Ahora que ha visto algunas de las principales características del lenguaje, debería estar listo para escribir sus primeros programas de F#!Now that you've seen some of the primary features of the language, you should be ready to write your first F# programs! Desproteger Introducción para obtener información sobre cómo configurar el entorno de desarrollo y escribir algo de código.Check out Getting Started to learn how to set up your development environment and write some code.

Los pasos siguientes para obtener más pueden ser el que desee, pero se recomienda funciona como valores de primera clase para comenzar a familiarizarse con los conceptos de programación funcional.The next steps for learning more can be whatever you like, but we recommend Functions as First-Class Values to get comfortable with core Functional Programming concepts. Estos serán esenciales en la creación de programas sólidos en F#.These will be essential in building robust programs in F#.

Además, revise el referencia del lenguaje F# para ver una colección completa de contenido conceptual en F#.Also, check out the F# Language Reference to see a comprehensive collection of conceptual content on F#.