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GameChatOverlayMessageSource.MessageReceived Evento

Definición

Evento generado cada vez que se recibe un mensaje. Esta API no está disponible para todas las aplicaciones. A menos que Microsoft aprovisione especialmente la cuenta de desarrollador, la aplicación no puede usar esta API.

// Register
event_token MessageReceived(TypedEventHandler<GameChatOverlayMessageSource, GameChatMessageReceivedEventArgs const&> const& handler) const;

// Revoke with event_token
void MessageReceived(event_token const* cookie) const;

// Revoke with event_revoker
GameChatOverlayMessageSource::MessageReceived_revoker MessageReceived(auto_revoke_t, TypedEventHandler<GameChatOverlayMessageSource, GameChatMessageReceivedEventArgs const&> const& handler) const;
public event TypedEventHandler<GameChatOverlayMessageSource,GameChatMessageReceivedEventArgs> MessageReceived;
function onMessageReceived(eventArgs) { /* Your code */ }
gameChatOverlayMessageSource.addEventListener("messagereceived", onMessageReceived);
gameChatOverlayMessageSource.removeEventListener("messagereceived", onMessageReceived);
- or -
gameChatOverlayMessageSource.onmessagereceived = onMessageReceived;
Public Custom Event MessageReceived As TypedEventHandler(Of GameChatOverlayMessageSource, GameChatMessageReceivedEventArgs) 

Tipo de evento

Se aplica a