DataReader Clase

Definición

Lee los datos de un flujo de entrada.

public ref class DataReader sealed : IClosable, IDataReader
/// [Windows.Foundation.Metadata.Activatable(Windows.Storage.Streams.IDataReaderFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class DataReader final : IClosable, IDataReader
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(Windows.Storage.Streams.IDataReaderFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class DataReader final : IClosable, IDataReader
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Storage.Streams.IDataReaderFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class DataReader : System.IDisposable, IDataReader
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Storage.Streams.IDataReaderFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class DataReader : System.IDisposable, IDataReader
function DataReader(inputStream)
Public NotInheritable Class DataReader
Implements IDataReader, IDisposable
Herencia
Object Platform::Object IInspectable DataReader
Atributos
Implementaciones

Requisitos de Windows

Familia de dispositivos
Windows 10 (se introdujo en la versión 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (se introdujo en la versión v1.0)

Ejemplos

En el ejemplo de código siguiente se muestra cómo escribir y leer cadenas en un flujo en memoria. Para obtener la aplicación de ejemplo completa en C# y en C++/CX, consulte Serialización y deserialización del ejemplo de datos.

using System;
using System.Diagnostics;
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;

// This is the click handler for the 'Copy Strings' button.  Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
private async void TransferData(object sender, RoutedEventArgs e)
{
    // Initialize the in-memory stream where data will be stored.
    using (var stream = new Windows.Storage.Streams.InMemoryRandomAccessStream())
    {
        // Create the data writer object backed by the in-memory stream.
        using (var dataWriter = new Windows.Storage.Streams.DataWriter(stream))
        {
            dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
            dataWriter.ByteOrder = Windows.Storage.Streams.ByteOrder.LittleEndian;

            // Parse the input stream and write each element separately.
            string[] inputElements = ElementsToWrite.Text.Split(';');
            foreach (string inputElement in inputElements)
            {
                uint inputElementSize = dataWriter.MeasureString(inputElement);
                dataWriter.WriteUInt32(inputElementSize);
                dataWriter.WriteString(inputElement);
            }

            // Send the contents of the writer to the backing stream.
            await dataWriter.StoreAsync();

            // For the in-memory stream implementation we are using, the flushAsync call 
            // is superfluous,but other types of streams may require it.
            await dataWriter.FlushAsync();

            // In order to prolong the lifetime of the stream, detach it from the 
            // DataWriter so that it will not be closed when Dispose() is called on 
            // dataWriter. Were we to fail to detach the stream, the call to 
            // dataWriter.Dispose() would close the underlying stream, preventing 
            // its subsequent use by the DataReader below.
            dataWriter.DetachStream();
        }

        // Create the input stream at position 0 so that the stream can be read 
        // from the beginning.
        using (var inputStream = stream.GetInputStreamAt(0))
        {
            using (var dataReader = new Windows.Storage.Streams.DataReader(inputStream))
            {
                // The encoding and byte order need to match the settings of the writer 
                // we previously used.
                dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
                dataReader.ByteOrder = Windows.Storage.Streams.ByteOrder.LittleEndian;

                // Once we have written the contents successfully we load the stream.
                await dataReader.LoadAsync((uint)stream.Size);

                var receivedStrings = "";

                // Keep reading until we consume the complete stream.
                while (dataReader.UnconsumedBufferLength > 0)
                {
                    // Note that the call to readString requires a length of "code units" 
                    // to read. This is the reason each string is preceded by its length 
                    // when "on the wire".
                    uint bytesToRead = dataReader.ReadUInt32();
                    receivedStrings += dataReader.ReadString(bytesToRead) + "\n";
                }

                // Populate the ElementsRead text block with the items we read 
                // from the stream.
                ElementsRead.Text = receivedStrings;
            }
        }
    }
}
#include "pch.h"
#include "WriteReadStream.h" // header file for WriteReadStream.xaml.
#include <sstream>

#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Storage.Streams.h>

using namespace winrt;

std::array<winrt::hstring, 5> m_inputElements{ L"Hello", L"World", L"1 2 3 4 5", L"Très bien!", L"Goodbye" };

WriteReadStream::WriteReadStream()
{
    InitializeComponent();

    // Populate the text block with the input elements.
    std::wstringstream stringstream;
    for (winrt::hstring const& element : m_inputElements)
    {
        stringstream << element.c_str() << L";";
    }
    ElementsToWrite().Text(stringstream.str().c_str());
}

// This is the click handler for the 'Copy Strings' button. Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
winrt::Windows::Foundation::IAsyncAction WriteReadStream::TransferData(
    Windows::Foundation::IInspectable const& /* sender */,
    Windows::UI::Xaml::RoutedEventArgs const& /* args */)
{
    // Initialize the in-memory stream where data will be stored.
    Windows::Storage::Streams::InMemoryRandomAccessStream stream;

    // Create the DataWriter object backed by the in-memory stream. When
    // dataWriter goes out of scope, it closes the underlying stream.
    Windows::Storage::Streams::DataWriter dataWriter{ stream };
    dataWriter.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf16LE);
    dataWriter.ByteOrder(Windows::Storage::Streams::ByteOrder::LittleEndian);

    // Create the data reader by using the input stream set at position 0 so that 
    // the stream will be read from the beginning regardless of the position that
    // the original stream ends up in after the store.
    Windows::Storage::Streams::IInputStream inputStream{ stream.GetInputStreamAt(0) };
    Windows::Storage::Streams::DataReader dataReader{ inputStream };
    // The encoding and byte order need to match the settings of the writer that
    // we previously used.
    dataReader.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf16LE);
    dataReader.ByteOrder(Windows::Storage::Streams::ByteOrder::LittleEndian);

    // Write the input data to the output stream. Serialize the elements by writing
    // each string separately, preceded by its length in bytes.
    for (winrt::hstring const& element : m_inputElements)
    {
        dataWriter.WriteUInt32(element.size());
        dataWriter.WriteString(element);
    }

    // Send the contents of the writer to the backing stream.
    unsigned int bytesStored{ co_await dataWriter.StoreAsync() };

    // For the in-memory stream implementation we are using, the FlushAsync() call 
    // is superfluous, but other types of streams may require it.
    if (co_await dataWriter.FlushAsync())
    {
        try
        {
            // Once we've written the contents successfully, we load the stream.
            unsigned int bytesLoaded{ co_await dataReader.LoadAsync((unsigned int)stream.Size()) };

            std::wstringstream readFromStream;

            // Keep reading until we consume the complete stream.
            while (dataReader.UnconsumedBufferLength() > 0)
            {
                // Note that the call to ReadString requires a length of 
                // "code units" to read. This is the reason each string is 
                // preceded by its length when "on the wire".
                unsigned int bytesToRead{ dataReader.ReadUInt32() };
                readFromStream << dataReader.ReadString(bytesToRead).c_str() << std::endl;
            }

            // Populate the ElementsRead text block with the items we read from the stream
            ElementsRead().Text(readFromStream.str().c_str());
        }
        catch (winrt::hresult_error const& ex)
        {
            ElementsRead().Text(L"Error: " + ex.message());
        }
    }
}
#include "pch.h"
#include "WriteReadStream.xaml.h"

using namespace Concurrency;
using namespace DataReaderWriter;
using namespace Platform;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;

Array<String^>^ _inputElements = ref new Array<String^>
{
    "Hello", "World", "1 2 3 4 5", "Très bien!", "Goodbye"
};

WriteReadStream::WriteReadStream()
{
    InitializeComponent();

    // Populate the text block with the input elements.
    ElementsToWrite->Text = "";
    for (unsigned int i = 0; i < _inputElements->Length; i++)
    {
        ElementsToWrite->Text += _inputElements[i] + ";";
    }
}

// Invoked when this page is about to be displayed in a Frame.
void WriteReadStream::OnNavigatedTo(NavigationEventArgs^ e)
{
    // Get a pointer to our main page.
    rootPage = MainPage::Current;
}

// This is the click handler for the 'Copy Strings' button.  Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
void DataReaderWriter::WriteReadStream::TransferData(
Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
    // Initialize the in-memory stream where data will be stored.
    InMemoryRandomAccessStream^ stream = ref new InMemoryRandomAccessStream();

    // Create the DataWriter object backed by the in-memory stream.  When
    // dataWriter is deleted, it will also close the underlying stream.
    DataWriter^ dataWriter = ref new DataWriter(stream);
    dataWriter->UnicodeEncoding = UnicodeEncoding::Utf8;
    dataWriter->ByteOrder = ByteOrder::LittleEndian;

    // Create the data reader by using the input stream set at position 0 so that 
    // the stream will be read from the beginning regardless of where the position
    // the original stream ends up in after the store.
    IInputStream^ inputStream = stream->GetInputStreamAt(0);
    DataReader^ dataReader = ref new DataReader(inputStream);
    // The encoding and byte order need to match the settings of the writer 
    // we previously used.
    dataReader->UnicodeEncoding = UnicodeEncoding::Utf8;
    dataReader->ByteOrder = ByteOrder::LittleEndian;

    // Write the input data to the output stream.  Serialize the elements by writing
    // each string separately, preceded by its length.
    for (unsigned int i = 0; i < _inputElements->Length; i++) 
    {
        unsigned int inputElementSize = dataWriter->MeasureString(_inputElements[i]);
        dataWriter->WriteUInt32(inputElementSize);
        dataWriter->WriteString(_inputElements[i]);
    }

    // Send the contents of the writer to the backing stream.
    create_task(dataWriter->StoreAsync()).then([this, dataWriter] (unsigned int bytesStored)
    {
        // For the in-memory stream implementation we are using, the FlushAsync() call 
        // is superfluous, but other types of streams may require it.
        return dataWriter->FlushAsync();
    }).then([this, dataReader, stream] (bool flushOp)
    {
        // Once we have written the contents successfully we load the stream.
        return dataReader->LoadAsync((unsigned int) stream->Size);
    }).then([this, dataReader] (task<unsigned int> bytesLoaded)
    {
        try
        {
            // Check for possible exceptions that could have been thrown 
            // in the async call chain.
            bytesLoaded.get();

            String^ readFromStream = "";

            // Keep reading until we consume the complete stream.
            while (dataReader->UnconsumedBufferLength > 0)
            {
                // Note that the call to ReadString requires a length of 
                // "code units" to read. This is the reason each string is 
                // preceded by its length when "on the wire".
                unsigned int bytesToRead = dataReader->ReadUInt32();
                readFromStream += dataReader->ReadString(bytesToRead) + "\n";
            }

            // Populate the ElementsRead text block with the items we read from the stream
            ElementsRead->Text = readFromStream;
        }
        catch (Exception^ e)
        {
            ElementsRead->Text = "Error: " + e->Message;
        }
    });
}

Comentarios

Las instancias de objetos DataReader no admiten operaciones de lectura simultáneas. Si una aplicación lee o separa simultáneamente una secuencia de una instancia de DataReader de la que se está leyendo, se producirá un error en la llamada al objeto con el error HRESULT_FROM_WIN32(ERROR_INVALID_OPERATION).

Constructores

DataReader(IInputStream)

Crea e inicializa una nueva instancia del lector de datos.

Propiedades

ByteOrder

Obtiene o establece el orden de bytes de los datos en el flujo de entrada.

InputStreamOptions

Obtiene o establece las opciones de lectura del flujo de entrada.

UnconsumedBufferLength

Obtiene el tamaño del búfer que no se ha leído.

UnicodeEncoding

Obtiene o establece la codificación de caracteres Unicode para el flujo de entrada.

Métodos

Close()

Cierra la secuencia actual y libera los recursos del sistema.

DetachBuffer()

Desasocia el búfer asociado al lector de datos. Esto resulta útil si desea conservar el búfer después de eliminar el lector de datos.

DetachStream()

Desasocia la secuencia asociada al lector de datos.

Dispose()

Realiza tareas definidas por la aplicación asociadas a la liberación o al restablecimiento de recursos no administrados.

FromBuffer(IBuffer)

Crea una nueva instancia del lector de datos con datos del búfer especificado.

LoadAsync(UInt32)

Carga datos del flujo de entrada.

ReadBoolean()

Lee un valor booleano del flujo de entrada.

ReadBuffer(UInt32)

Lee un búfer del flujo de entrada.

ReadByte()

Lee un valor de byte del flujo de entrada.

ReadBytes(Byte[])

Lee una matriz de valores de bytes del flujo de entrada.

ReadDateTime()

Lee un valor de fecha y hora del flujo de entrada.

ReadDouble()

Lee un valor de punto flotante del flujo de entrada.

ReadGuid()

Lee un valor GUID del flujo de entrada.

ReadInt16()

Lee un valor entero de 16 bits del flujo de entrada.

ReadInt32()

Lee un valor entero de 32 bits del flujo de entrada.

ReadInt64()

Lee un valor entero de 64 bits del flujo de entrada.

ReadSingle()

Lee un valor de punto flotante del flujo de entrada.

ReadString(UInt32)

Lee un valor de cadena del flujo de entrada.

ReadTimeSpan()

Lee un valor de intervalo de tiempo del flujo de entrada.

ReadUInt16()

Lee un entero de 16 bits sin signo de la secuencia de entrada.

ReadUInt32()

Lee un entero de 32 bits sin signo de la secuencia de entrada.

ReadUInt64()

Lee un entero de 64 bits sin signo de la secuencia de entrada.

Se aplica a

Consulte también