BP_FLAGS90

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Enumerates valid values for optional flags. The optional flags may be used to specify additional information when you set a breakpoint. This enumeration extends the BP_FLAGS enumeration.

Syntax

enum enum_BP_FLAGS90
{
    // VS 8.0 values
    BP90_FLAG_NONE               = 0x0000,
    BP90_FLAG_MAP_DOCPOSITION    = 0x0001,
    BP90_FLAG_DONT_STOP          = 0x0002,

    // Values added in VS 9.0
    BP90_FLAG_TRACEPOINT_CONTINUE = 0x0004,
};
typedef DWORD BP_FLAGS90;
public enum enum_BP_FLAGS90
{
    // VS 8.0 values
    BP90_FLAG_NONE                = 0x0000,
    BP90_FLAG_MAP_DOCPOSITION     = 0x0001,
    BP90_FLAG_DONT_STOP           = 0x0002,

    // Values added in VS 9.0
    BP90_FLAG_TRACEPOINT_CONTINUE = 0x0004,
};

Fields

BP90_FLAG_NONE
Specifies no breakpoint flag.

BP90_FLAG_MAP_DOCPOSITION
Specifies that the debug engine (DE) should map the breakpoint by using the document position. This is applicable only to breakpoints set in script-oriented source files such as Active Server Pages (ASP).

BP90_FLAG_DONT_STOP
Specifies that the breakpoint should be processed by the debug engine, but that the debug engine ultimately should not stop there; that is, an IDebugBreakpointEvent2 event object should not be sent. This flag is designed to be used primarily with trace points.

BP90_FLAG_TRACEPOINT_CONTINUE
Used by the native debug engine to determine whether the stepping state should be cleared. It differs from BP90_FLAG_DONT_STOP because BP90_FLAG_DONT_STOP is not set if the trace point executes a macro.

Requirements

Header: Msdbg90.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also